public void CreateAlliance_Callback(Mobile from, string text) { PlayerMobile pm = from as PlayerMobile; AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; if (!IsMember(from, guild) || alliance != null) { return; } RankDefinition playerRank = pm.GuildRank; if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (otherAlliance != null) { // ~1_val~ is currently considering another alliance proposal. | // ~1_val~ already belongs to an alliance. pm.SendLocalizedMessage(otherAlliance.IsPendingMember(m_Other) ? 1063416 : 1063426, m_Other.Name); } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { string name = Utility.FixHtml(text.Trim()); if (!CheckProfanity(name)) { pm.SendLocalizedMessage(1070886); // That alliance name is not allowed. } else if (name.Length > Guild.NameLimit) { pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length. } else if (AllianceInfo.Alliances.ContainsKey(name.ToLower())) { pm.SendLocalizedMessage(1063428); // That alliance name is not available. } else { pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. new AllianceInfo(guild, name, m_Other); } } }
public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile pm = sender.Mobile as PlayerMobile; if (pm == null || !IsMember(pm, guild) || !IsMember(m_Member, guild)) { return; } RankDefinition playerRank = pm.GuildRank; RankDefinition targetRank = m_Member.GuildRank; switch (info.ButtonID) { case 1: //Promote { if (playerRank.GetFlag(RankFlags.CanPromoteDemote) && ((playerRank.Rank - 1) > targetRank.Rank || (playerRank == RankDefinition.Leader && playerRank.Rank > targetRank.Rank))) { targetRank = RankDefinition.Ranks[targetRank.Rank + 1]; if (targetRank == RankDefinition.Leader) { if (m_ToLeader) { m_Member.GuildRank = targetRank; pm.SendLocalizedMessage(1063156, m_Member.Name); // The guild information for ~1_val~ has been updated. pm.SendLocalizedMessage(1063156, pm.Name); // The guild information for ~1_val~ has been updated. guild.Leader = m_Member; } else { pm.SendLocalizedMessage(1063144); // Are you sure you wish to make this member the new guild leader? pm.SendGump(new GuildMemberInfoGump(player, guild, m_Member, false, true)); } } else { m_Member.GuildRank = targetRank; pm.SendLocalizedMessage(1063156, m_Member.Name); // The guild information for ~1_val~ has been updated. } } else { pm.SendLocalizedMessage(1063143); // You don't have permission to promote this member. } break; } case 2: //Demote { if (playerRank.GetFlag(RankFlags.CanPromoteDemote) && playerRank.Rank > targetRank.Rank) { if (targetRank == RankDefinition.Lowest) { if (RankDefinition.Lowest.Name.Number == 1062963) { pm.SendLocalizedMessage(1063333); // You can't demote a ronin. } else { pm.SendMessage("You can't demote a {0}.", RankDefinition.Lowest.Name); } } else { m_Member.GuildRank = RankDefinition.Ranks[targetRank.Rank - 1]; pm.SendLocalizedMessage(1063156, m_Member.Name); // The guild information for ~1_val~ has been updated. } } else { pm.SendLocalizedMessage(1063146); // You don't have permission to demote this member. } break; } case 3: //Set Guild title { if (playerRank.GetFlag(RankFlags.CanSetGuildTitle) && (playerRank.Rank > targetRank.Rank || m_Member == player)) { pm.SendLocalizedMessage(1011128); // Enter the new title for this guild member or 'none' to remove a title: pm.BeginPrompt(new PromptCallback(SetTitle_Callback)); } else if (m_Member.GuildTitle == null || m_Member.GuildTitle.Length <= 0) { pm.SendLocalizedMessage(1070746); // You don't have the permission to set that member's guild title. } else { pm.SendLocalizedMessage(1063148); // You don't have permission to change this member's guild title. } break; } case 4: //Vote { if (m_Member == pm.GuildFealty && guild.Leader != m_Member) { pm.SendLocalizedMessage(1063158); // You have cleared your vote for guild leader. } else if (guild.CanVote(m_Member)) //( playerRank.GetFlag( RankFlags.CanVote ) ) { if (m_Member == guild.Leader) { pm.SendLocalizedMessage(1063424); // You can't vote for the current guild leader. } else if (!guild.CanBeVotedFor(m_Member)) { pm.SendLocalizedMessage(1063425); // You can't vote for an inactive guild member. } else { pm.GuildFealty = m_Member; pm.SendLocalizedMessage(1063159, m_Member.Name); // You cast your vote for ~1_val~ for guild leader. } } else { pm.SendLocalizedMessage(1063149); // You don't have permission to vote. } break; } case 5: //Kick { if ((playerRank.GetFlag(RankFlags.RemovePlayers) && playerRank.Rank > targetRank.Rank) || (playerRank.GetFlag(RankFlags.RemoveLowestRank) && targetRank == RankDefinition.Lowest)) { if (m_toKick) { guild.RemoveMember(m_Member); pm.SendLocalizedMessage(1063157); // The member has been removed from your guild. } else { pm.SendLocalizedMessage(1063152); // Are you sure you wish to kick this member from the guild? pm.SendGump(new GuildMemberInfoGump(player, guild, m_Member, true, false)); } } else { pm.SendLocalizedMessage(1063151); // You don't have permission to remove this member. } break; } } }
public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile pm = sender.Mobile as PlayerMobile; if (!IsMember(pm, guild)) { return; } RankDefinition playerRank = pm.GuildRank; Guild guildLeader = Guild.GetAllianceLeader(guild); Guild otherGuild = Guild.GetAllianceLeader(m_Other); WarDeclaration war = guildLeader.FindPendingWar(otherGuild); WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild); WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = otherGuild.Alliance; switch (info.ButtonID) { #region War case 5: //Accept the war { if (war != null && !war.WarRequester && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { //Accept the war guild.PendingWars.Remove(war); war.WarBeginning = DateTime.UtcNow; guild.AcceptedWars.Add(war); if (alliance != null && alliance.IsMember(guild)) { alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ alliance.InvalidateMemberProperties(); } else { guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ guild.InvalidateMemberProperties(); } //Technically SHOULD say Your guild is now at war w/out any info, intentional diff. otherGuild.PendingWars.Remove(otherWar); otherWar.WarBeginning = DateTime.UtcNow; otherGuild.AcceptedWars.Add(otherWar); if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other)) { otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherGuild.InvalidateMemberProperties(); } } } break; } case 6: //Modify war terms { if (war != null && !war.WarRequester && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild)); } } break; } case 7: //Dismiss war { if (war != null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { //Dismiss the war guild.PendingWars.Remove(war); otherGuild.PendingWars.Remove(otherWar); pm.SendLocalizedMessage(1070752); // The proposal has been updated. //Messages to opposing guild? (Testing on OSI says no) } } break; } case 8: //Surrender { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { if (activeWar != null) { if (alliance != null && alliance.IsMember(guild)) { alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // You have lost the war with ~1_val~. alliance.InvalidateMemberProperties(); } else { guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // You have lost the war with ~1_val~. guild.InvalidateMemberProperties(); } guild.AcceptedWars.Remove(activeWar); if (otherAlliance != null && otherAlliance.IsMember(otherGuild)) { otherAlliance.AllianceMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // You have won the war against ~1_val~! otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // You have won the war against ~1_val~! otherGuild.InvalidateMemberProperties(); } otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild)); } } break; } case 1: //Declare War { if (war == null && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump(new WarDeclarationGump(pm, guild, m_Other)); } } break; } #endregion case 2: //Request Alliance { #region New alliance if (alliance == null) { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. } else { pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance: pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback)); } } #endregion #region Existing Alliance else { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. } else { pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (alliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1063416, guild.Name); // ~1_val~ is currently considering another alliance proposal. } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else { pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. m_Other.Alliance = alliance; //Calls addPendingGuild //alliance.AddPendingGuild( m_Other ); } } #endregion break; } case 10: //Show Alliance Roster { if (alliance != null && alliance == otherAlliance) { pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance)); } break; } case 11: //Leave Alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.IsMember(guild)) { guild.Alliance = null; //Calls alliance.Removeguild // alliance.RemoveGuild( guild ); m_Other.InvalidateWarNotoriety(); guild.InvalidateMemberNotoriety(); } break; } case 12: //Remove Guild from alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other)) { m_Other.Alliance = null; m_Other.InvalidateMemberNotoriety(); guild.InvalidateWarNotoriety(); } break; } case 13: //Promote to Alliance leader { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other)) { pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", m_Other.Name, alliance.Name)); // ~1_val~ is now the leader of ~2_val~. alliance.Leader = m_Other; } break; } case 14: //Withdraw Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { m_Other.Alliance = null; pm.SendLocalizedMessage(1070752); // The proposal has been updated. } break; } case 15: //Deny Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out. guild.Alliance = null; } break; } case 16: //Accept Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. otherAlliance.TurnToMember(m_Other); //No need to verify it's in the guild or already a member, the function does this otherAlliance.TurnToMember(guild); } break; } } }
public void CreateAlliance_Callback(Mobile from, string text) { PlayerMobile pm = from as PlayerMobile; AllianceInfo alliance = this.guild.Alliance; AllianceInfo otherAlliance = this.m_Other.Alliance; if (!IsMember(from, this.guild) || alliance != null) { return; } RankDefinition playerRank = pm.GuildRank; if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader)) { //Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later. pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(this.m_Other)) { pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal. } else { pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war. } else { string name = Utility.FixHtml(text.Trim()); if (!BaseGuildGump.CheckProfanity(name)) { pm.SendLocalizedMessage(1070886); // That alliance name is not allowed. } else if (name.Length > Guild.NameLimit) { pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length. } else if (AllianceInfo.Alliances.ContainsKey(name.ToLower())) { pm.SendLocalizedMessage(1063428); // That alliance name is not available. } else { pm.SendLocalizedMessage(1070750, this.m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. this.m_Other.GuildMessage(1070780, this.guild.Name); // ~1_val~ has proposed an alliance. new AllianceInfo(this.guild, name, this.m_Other); } } }
public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile pm = sender.Mobile as PlayerMobile; if (!IsMember(pm, guild)) { return; } RankDefinition playerRank = pm.GuildRank; switch (info.ButtonID) { case 1: { AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { WarDeclaration activeWar = guild.FindActiveWar(m_Other); if (activeWar == null) { WarDeclaration war = guild.FindPendingWar(m_Other); WarDeclaration otherWar = m_Other.FindPendingWar(guild); //Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.) TextRelay tKills = info.GetTextEntry(11); TextRelay tWarLength = info.GetTextEntry(10); int maxKills = (tKills == null)? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(11).Text), 0xFFFF), 0); TimeSpan warLength = TimeSpan.FromHours((tWarLength == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(10).Text), 0xFFFF), 0)); if (war != null) { war.MaxKills = maxKills; war.WarLength = warLength; war.WarRequester = true; } else { guild.PendingWars.Add(new WarDeclaration(guild, m_Other, maxKills, warLength, true)); } if (otherWar != null) { otherWar.MaxKills = maxKills; otherWar.WarLength = warLength; otherWar.WarRequester = false; } else { m_Other.PendingWars.Add(new WarDeclaration(m_Other, guild, maxKills, warLength, false)); } if (war != null) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. } else { m_Other.GuildMessage(1070781, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // ~1_val~ has proposed a war. } pm.SendLocalizedMessage(1070751, ((m_Other.Alliance != null) ? m_Other.Alliance.Name : m_Other.Name)); // War proposal has been sent to ~1_val~. } } break; } default: { pm.SendGump(new OtherGuildInfo(pm, guild, m_Other)); break; } } }