예제 #1
0
        public override void OnDoubleClick(Mobile from)
        {
            if (m_Town == null)
            {
                return;
            }

            Faction faction = Faction.Find(from);

            if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
            {
                return;                 // TODO: Message?
            }
            if (m_Town.Owner == null || (from.AccessLevel < AccessLevel.GameMaster && faction != m_Town.Owner))
            {
                from.SendLocalizedMessage(1010332);                   // Your faction does not control this town
            }
            else if (!m_Town.Owner.IsCommander(from))
            {
                from.SendLocalizedMessage(1005242);                   // Only faction Leaders can use FactionTownStones
            }
            else if (FactionGump.Exists(from))
            {
                from.SendLocalizedMessage(1042160);                   // You already have a faction menu open.
            }
            else if (from is PlayerMobile)
            {
                from.SendGump(new FactionTownStoneGump((PlayerMobile)from, m_Town.Owner, m_Town));
            }
        }
예제 #2
0
 public override void OnDoubleClick(Mobile from)
 {
     if (from.Kills >= 5)
     {
         if (MurderSystemController._MurderersCanJoinAnyFaction == false)
         {
             if ((m_Faction.Definition.FriendlyName == "True Britannians" || m_Faction.Definition.FriendlyName == "Council of Mages"))
             {
                 from.SendMessage("Murderers cannot join this faction!");
                 return;
             }
         }
     }
     if (m_Faction != null)
     {
         if (!from.InRange(GetWorldLocation(), 2))
         {
             from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);                       // I can't reach that.
         }
         else if (FactionGump.Exists(from))
         {
             from.SendLocalizedMessage(1042160);                       // You already have a faction menu open.
         }
         else if (Faction.Find(from) == null && from is PlayerMobile)
         {
             from.SendGump(new JoinStoneGump((PlayerMobile)from, m_Faction));
         }
     }
 }
예제 #3
0
        public override void OnDoubleClick(Mobile from)
        {
            if (m_Faction == null)
            {
                return;
            }
            if (from.Kills >= 5)
            {
                if (MurderSystemController._MurderersCanJoinAnyFaction == false)
                {
                    if ((m_Faction.Definition.FriendlyName == "True Britannians" || m_Faction.Definition.FriendlyName == "Council of Mages"))
                    {
                        from.SendMessage("Murderers cannot join this faction!");
                        return;
                    }
                }
            }

            if (!from.InRange(GetWorldLocation(), 2))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);                   // I can't reach that.
            }
            else if (FactionGump.Exists(from))
            {
                from.SendLocalizedMessage(1042160);                   // You already have a faction menu open.
            }
            else if (from is PlayerMobile)
            {
                Faction existingFaction = Faction.Find(from);

                if (existingFaction == m_Faction || from.AccessLevel >= AccessLevel.GameMaster)
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.IsLeaving)
                    {
                        from.SendLocalizedMessage(1005051);                           // You cannot use the faction stone until you have finished quitting your current faction
                    }
                    else
                    {
                        from.SendGump(new FactionStoneGump((PlayerMobile)from, m_Faction));
                    }
                }
                else if (existingFaction != null)
                {
                    // TODO: Validate
                    from.SendLocalizedMessage(1005053);                       // This is not your faction stone!
                }
                else
                {
                    from.SendGump(new JoinStoneGump((PlayerMobile)from, m_Faction));
                }
            }
        }
예제 #4
0
 public override void VendorBuy(Mobile from)
 {
     if (this.Faction == null || Faction.Find(from, true) != this.Faction)
     {
         PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042201, from.NetState);                   // You are not in my faction, I cannot sell you a horse!
     }
     else if (FactionGump.Exists(from))
     {
         from.SendLocalizedMessage(1042160);                   // You already have a faction menu open.
     }
     else if (from is PlayerMobile)
     {
         from.SendGump(new HorseBreederGump((PlayerMobile)from, this.Faction));
     }
 }
예제 #5
0
        public override void OnDoubleClick(Mobile from)
        {
            if (m_Faction == null)
            {
                return;
            }

            if (!from.InRange(GetWorldLocation(), 2))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
            }
            else if (FactionGump.Exists(from))
            {
                from.SendLocalizedMessage(1042160); // You already have a faction menu open.
            }
            else if (from is PlayerMobile)
            {
                Faction existingFaction = Faction.Find(from);

                if (existingFaction == m_Faction || from.AccessLevel >= AccessLevel.GameMaster)
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.IsLeaving)
                    {
                        from.SendLocalizedMessage(1005051); // You cannot use the faction stone until you have finished quitting your current faction
                    }
                    else
                    {
                        from.SendGump(new FactionStoneGump((PlayerMobile)from, m_Faction));
                    }
                }
                else if (existingFaction != null)
                {
                    // TODO: Validate
                    from.SendLocalizedMessage(1005053); // This is not your faction stone!
                }
                else
                {
                    from.SendGump(new JoinStoneGump((PlayerMobile)from, m_Faction));
                }
            }
        }
예제 #6
0
파일: JoinStone.cs 프로젝트: jaedan/runuo
        public override void OnDoubleClick(Mobile from)
        {
            if (m_Faction == null)
            {
                return;
            }

            if (!from.InRange(GetWorldLocation(), 2))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
            }
            else if (FactionGump.Exists(from))
            {
                from.SendLocalizedMessage(1042160); // You already have a faction menu open.
            }
            else if (Faction.Find(from) == null && from is PlayerMobile)
            {
                from.SendGump(new JoinStoneGump((PlayerMobile)from, m_Faction));
            }
        }
예제 #7
0
        private static void EventSink_Speech(SpeechEventArgs e)
        {
            Mobile from = e.Mobile;

            int[] keywords = e.Keywords;

            for (int i = 0; i < keywords.Length; ++i)
            {
                switch (keywords[i])
                {
                case 0x00E4:     // *i wish to access the city treasury*
                {
                    Town town = Town.FromRegion(from.Region);

                    if (town == null || !town.IsFinance(from) || !from.Alive)
                    {
                        break;
                    }

                    if (FactionGump.Exists(from))
                    {
                        from.SendLocalizedMessage(1042160);         // You already have a faction menu open.
                    }
                    else if (town.Owner != null && from is PlayerMobile)
                    {
                        from.SendGump(new FinanceGump((PlayerMobile)from, town.Owner, town));
                    }

                    break;
                }

                case 0x0ED:     // *i am sheriff*
                {
                    Town town = Town.FromRegion(from.Region);

                    if (town == null || !town.IsSheriff(from) || !from.Alive)
                    {
                        break;
                    }

                    if (FactionGump.Exists(from))
                    {
                        from.SendLocalizedMessage(1042160);         // You already have a faction menu open.
                    }
                    else if (town.Owner != null)
                    {
                        from.SendGump(new SheriffGump((PlayerMobile)from, town.Owner, town));
                    }

                    break;
                }

                case 0x00EF:     // *you are fired*
                {
                    Town town = Town.FromRegion(from.Region);

                    if (town == null)
                    {
                        break;
                    }

                    if (town.IsFinance(from) || town.IsSheriff(from))
                    {
                        town.BeginOrderFiring(from);
                    }

                    break;
                }

                case 0x00E5:     // *i wish to resign as finance minister*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.Finance != null)
                    {
                        pl.Finance.Finance = null;
                        from.SendLocalizedMessage(1005081);         // You have been fired as Finance Minister
                    }

                    break;
                }

                case 0x00EE:     // *i wish to resign as sheriff*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.Sheriff != null)
                    {
                        pl.Sheriff.Sheriff = null;
                        from.SendLocalizedMessage(1010270);         // You have been fired as Sheriff
                    }

                    break;
                }

                case 0x00E9:     // *what is my faction term status*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.IsLeaving)
                    {
                        if (Faction.CheckLeaveTimer(from))
                        {
                            break;
                        }

                        TimeSpan remaining = (pl.Leaving + Faction.LeavePeriod) - DateTime.UtcNow;

                        if (remaining.TotalDays >= 1)
                        {
                            from.SendLocalizedMessage(1042743, remaining.TotalDays.ToString("N0"));        // Your term of service will come to an end in ~1_DAYS~ days.
                        }
                        else if (remaining.TotalHours >= 1)
                        {
                            from.SendLocalizedMessage(1042741, remaining.TotalHours.ToString("N0"));         // Your term of service will come to an end in ~1_HOURS~ hours.
                        }
                        else
                        {
                            from.SendLocalizedMessage(1042742);         // Your term of service will come to an end in less than one hour.
                        }
                    }
                    else if (pl != null)
                    {
                        from.SendLocalizedMessage(1042233);         // You are not in the process of quitting the faction.
                    }

                    break;
                }

                case 0x00EA:     // *message faction*
                {
                    Faction faction = Faction.Find(from);

                    if (faction == null || !faction.IsCommander(from))
                    {
                        break;
                    }

                    if (from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady)
                    {
                        from.SendLocalizedMessage(1010264);         // The required time has not yet passed since the last message was sent
                    }
                    else
                    {
                        faction.BeginBroadcast(from);
                    }

                    break;
                }

                case 0x00EC:     // *showscore*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null)
                    {
                        Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl);
                    }

                    break;
                }

                case 0x0178:     // i honor your leadership
                {
                    Faction faction = Faction.Find(from);

                    if (faction != null)
                    {
                        faction.BeginHonorLeadership(from);
                    }

                    break;
                }
                }
            }
        }
예제 #8
0
        private static void EventSink_Speech(SpeechEventArgs e)
        {
            Mobile from = e.Mobile;

            // jakob, added 2 new commands
            if (e.Speech.ToLower().IndexOf("i wish to appoint a deputy commander") > -1)
            {
                Faction faction = Faction.Find(from);
                if (faction != null && faction.IsCommander(from) && !faction.IsDeputyCommander(from))
                {
                    faction.BeginAppointDeputyCommander(from);
                }
            }
            else if (e.Speech.ToLower().IndexOf("i wish to demote the deputy commander") > -1)
            {
                Faction faction = Faction.Find(from);
                if (faction != null && faction.IsCommander(from) && !faction.IsDeputyCommander(from) && faction.DeputyCommander != null)
                {
                    faction.DeputyCommander = null;
                    from.SendMessage("You have fired the deputy commander.");
                }
            }
            // Kamron, added this
            else if (e.Speech.ToLower().IndexOf("i wish to renew my spirit") > -1)
            {
                PlayerState ps = PlayerState.Find(from);
                if (ps != null && from is PlayerMobile)
                {
                    PlayerMobile pm = (PlayerMobile)from;

                    if (ps.KillPoints <= 1)
                    {
                        from.SendMessage("Your spirit cannot be cleansed.");
                    }
                    else if (Faction.InSkillLoss(pm))
                    {
                        ps.KillPoints--;
                        Faction.ClearSkillLoss(pm);
                        from.SendMessage("You cleanse your spirit and remove your sins.");
                    }
                    else
                    {
                        from.SendMessage("Your spirit does not need cleansing.");
                    }
                }
            }
            // end


            int[] keywords = e.Keywords;

            for (int i = 0; i < keywords.Length; ++i)
            {
                switch (keywords[i])
                {
                case 0x00E4:                         // *i wish to access the city treasury*
                {
                    Town town = Town.FromRegion(from.Region);

                    if (town == null || !town.IsFinance(from) || !from.Alive)
                    {
                        break;
                    }

                    if (FactionGump.Exists(from))
                    {
                        from.SendLocalizedMessage(1042160);                                   // You already have a faction menu open.
                    }
                    else if (town.Owner != null && from is PlayerMobile)
                    {
                        from.SendGump(new FinanceGump((PlayerMobile)from, town.Owner, town));
                    }

                    break;
                }

                case 0x0ED:                         // *i am sheriff*
                {
                    Town town = Town.FromRegion(from.Region);

                    if (town == null || !town.IsSheriff(from) || !from.Alive)
                    {
                        break;
                    }

                    if (FactionGump.Exists(from))
                    {
                        from.SendLocalizedMessage(1042160);                                   // You already have a faction menu open.
                    }
                    else if (town.Owner != null)
                    {
                        from.SendGump(new SheriffGump((PlayerMobile)from, town.Owner, town));
                    }

                    break;
                }

                case 0x00EF:                         // *you are fired*
                {
                    Town town = Town.FromRegion(from.Region);

                    if (town == null)
                    {
                        break;
                    }

                    if (town.IsFinance(from) || town.IsSheriff(from))
                    {
                        town.BeginOrderFiring(from);
                    }

                    break;
                }

                case 0x00E5:                         // *i wish to resign as finance minister*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.Finance != null)
                    {
                        pl.Finance.Finance = null;
                        from.SendLocalizedMessage(1005081);                                   // You have been fired as Finance Minister
                    }

                    break;
                }

                case 0x00EE:                         // *i wish to resign as sheriff*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.Sheriff != null)
                    {
                        pl.Sheriff.Sheriff = null;
                        from.SendLocalizedMessage(1010270);                                   // You have been fired as Sheriff
                    }

                    break;
                }

                case 0x00E9:                         // *what is my faction term status*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null && pl.IsLeaving)
                    {
                        if (Faction.CheckLeaveTimer(from))
                        {
                            break;
                        }

                        TimeSpan remaining = (pl.Leaving + Faction.LeavePeriod) - DateTime.Now;

                        if (remaining.TotalDays >= 1)
                        {
                            from.SendLocalizedMessage(1042743, remaining.TotalDays.ToString("N0"));                                         // Your term of service will come to an end in ~1_DAYS~ days.
                        }
                        else if (remaining.TotalHours >= 1)
                        {
                            from.SendLocalizedMessage(1042741, remaining.TotalHours.ToString("N0"));                                         // Your term of service will come to an end in ~1_HOURS~ hours.
                        }
                        else
                        {
                            from.SendLocalizedMessage(1042742);                                       // Your term of service will come to an end in less than one hour.
                        }
                    }
                    else if (pl != null)
                    {
                        from.SendLocalizedMessage(1042233);                                   // You are not in the process of quitting the faction.
                    }

                    break;
                }

                case 0x00EA:                         // *message faction*
                {
                    Faction faction = Faction.Find(from);

                    if (faction == null || !faction.IsCommander(from))
                    {
                        break;
                    }

                    if (from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady)
                    {
                        from.SendLocalizedMessage(1010264);                                   // The required time has not yet passed since the last message was sent
                    }
                    else
                    {
                        faction.BeginBroadcast(from);
                    }

                    break;
                }

                case 0x00EC:                         // *showscore*
                {
                    PlayerState pl = PlayerState.Find(from);

                    if (pl != null)
                    {
                        Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl);
                    }

                    break;
                }                         /*
                                           * case 0x0178: // i honor your leadership
                                           * {
                                           *    Faction faction = Faction.Find( from );
                                           *
                                           *    if ( faction != null )
                                           *            faction.BeginHonorLeadership( from );
                                           *
                                           *    break;
                                           * } */
                }
            }
        }