public static void SetupRewardTables() { RewardCategory betaTest = new RewardCategory("Beta Tester Rewards", "BetaTester"); // Misc rewards should be modified to whatever additional rewards program we want to add. RewardCategory miscReward = new RewardCategory("Miscellaneous Rewards", "Miscellaneous"); m_Categories = new RewardCategory[] { betaTest, miscReward }; m_Lists = new RewardList[] { new RewardList(1, new RewardEntry[] { new RewardEntry(betaTest, "Decorative Statue (East)", typeof(DecorativeStatue1E)), new RewardEntry(betaTest, "Decorative Statue (South)", typeof(DecorativeStatue1S)), new RewardEntry(betaTest, "Decorative Statue (East)", typeof(DecorativeStatue2E)), new RewardEntry(betaTest, "Decorative Statue (South)", typeof(DecorativeStatue2S)) }), new RewardList(2, new RewardEntry[] { // These are only for testing, whenever new rewards are added, these will be modified. new RewardEntry(miscReward, "Item #1", typeof(Blocker)), new RewardEntry(miscReward, "Item #2", typeof(Blocker)), new RewardEntry(miscReward, "Item #3", typeof(Blocker)), new RewardEntry(miscReward, "Item #4", typeof(Blocker)) }), }; }
public override void OnResponse(NetState sender, RelayInfo info) { int buttonID = info.ButtonID - 1; if (buttonID == 0) { m_From.CloseGump(typeof(RewardChoiceGump)); } else { --buttonID; int type = (buttonID % 20); int index = (buttonID / 20); RewardCategory[] categories = RewardSystem.Categories; if (type >= 0 && type < categories.Length) { RewardCategory category = categories[type]; if (index >= 0 && index < category.Entries.Count) { RewardEntry entry = (RewardEntry)category.Entries[index]; // if ( !RewardSystem.HasAccess( m_From, entry ) ) // return; m_From.SendGump(new RewardConfirmGump(m_From, entry)); } } } }
public RewardEntry( RewardCategory category, string name, Type itemType, params object[] args ) { m_Category = category; m_ItemType = itemType; m_NameString = name; m_Args = args; category.Entries.Add( this ); }
public RewardEntry(RewardCategory category, string name, Type itemType, params object[] args) { m_Category = category; m_ItemType = itemType; m_NameString = name; m_Args = args; category.Entries.Add(this); }
private void RenderCategory( RewardCategory category, int index ) { AddPage( 1 ); ArrayList entries = category.Entries; for ( int i = 0; i < entries.Count; ++i ) { RewardEntry entry = (RewardEntry)entries[i]; AddButton( 55 + ((i / 4) * 250), 80 + ((i % 4) * 50), 5540, 5541, GetButtonID( index, i ), GumpButtonType.Reply, 0 ); if ( entry.NameString != null ) AddHtml( 80 + ((i / 4) * 250), 80 + ((i % 4) * 50), 250, 20, entry.NameString, false, false ); else AddHtmlLocalized( 80 + ((i / 4) * 250), 80 + ((i % 4) * 50), 250, 20, entry.Name, false, false ); DrawItem( entry, 250 + ((i/4) * 250), 50 + ((i % 4) * 50) ); } }
public static bool HasAccess(Mobile mob, RewardCategory list) { if (list == null) { return(false); } Account acct = mob.Account as Account; if (acct == null) { return(false); } if (list.XmlString != null && list.XmlString == m_RewardType) { return(true); } return(false); }
private void RenderCategory(RewardCategory category, int index) { AddPage(1); ArrayList entries = category.Entries; for (int i = 0; i < entries.Count; ++i) { RewardEntry entry = (RewardEntry)entries[i]; AddButton(55 + ((i / 4) * 250), 80 + ((i % 4) * 50), 5540, 5541, GetButtonID(index, i), GumpButtonType.Reply, 0); if (entry.NameString != null) { AddHtml(80 + ((i / 4) * 250), 80 + ((i % 4) * 50), 250, 20, entry.NameString, false, false); } else { AddHtmlLocalized(80 + ((i / 4) * 250), 80 + ((i % 4) * 50), 250, 20, entry.Name, false, false); } DrawItem(entry, 250 + ((i / 4) * 250), 50 + ((i % 4) * 50)); } }
public static void SetupRewardTables() { RewardCategory betaTest = new RewardCategory( "Beta Tester Rewards", "BetaTester" ); // Misc rewards should be modified to whatever additional rewards program we want to add. RewardCategory miscReward = new RewardCategory( "Miscellaneous Rewards", "Miscellaneous" ); m_Categories = new RewardCategory[] { betaTest, miscReward }; m_Lists = new RewardList[] { new RewardList( 1, new RewardEntry[] { new RewardEntry( betaTest, "Decorative Statue (East)", typeof( DecorativeStatue1E ) ), new RewardEntry( betaTest, "Decorative Statue (South)", typeof( DecorativeStatue1S ) ), new RewardEntry( betaTest, "Decorative Statue (East)", typeof( DecorativeStatue2E ) ), new RewardEntry( betaTest, "Decorative Statue (South)", typeof( DecorativeStatue2S ) ) } ), new RewardList( 2, new RewardEntry[] { // These are only for testing, whenever new rewards are added, these will be modified. new RewardEntry( miscReward, "Item #1", typeof( Blocker ) ), new RewardEntry( miscReward, "Item #2", typeof( Blocker ) ), new RewardEntry( miscReward, "Item #3", typeof( Blocker ) ), new RewardEntry( miscReward, "Item #4", typeof( Blocker ) ) } ), }; }
public static bool HasAccess( Mobile mob, RewardCategory list ) { if ( list == null ) return false; Account acct = mob.Account as Account; if ( acct == null ) return false; if ( list.XmlString != null && list.XmlString == m_RewardType ) return true; return false; }