public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 2 && info.IsSwitched(1)) { if (m_Member.Region.IsPartOf("Doom")) { m_Leader.SendLocalizedMessage( 1050054, m_Member.Name ); // ~1_NAME~ has accepted your invitation to cross lake Mortis. Chyloth.TeleportToFerry(m_Member); } else { m_Member.SendLocalizedMessage(1050051); // The invitation has been revoked. } } else { m_Member.SendLocalizedMessage(1050052); // You have declined their invitation. m_Leader.SendLocalizedMessage( 1050053, m_Member.Name ); // ~1_NAME~ has declined your invitation to cross lake Mortis. } }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Chyloth = reader.ReadMobile() as Chyloth; Dragon = reader.ReadMobile() as SkeletalDragon; Chyloth?.Delete(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); Chyloth = reader.ReadEntity <Chyloth>(); Dragon = reader.ReadEntity <SkeletalDragon>(); Chyloth?.Delete(); }
public virtual void EndSummon( Mobile from ) { if ( m_Chyloth != null && !m_Chyloth.Deleted ) { from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again. } else if ( m_Dragon != null && !m_Dragon.Deleted ) { from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if ( m_Summoning ) { m_Summoning = false; Point3D loc = GetWorldLocation(); loc.Z -= 16; Effects.SendLocationParticles( EffectItem.Create( loc, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0, 0, 2023, 0 ); Effects.PlaySound( loc, Map, 0x1FE ); m_Chyloth = new Chyloth(); m_Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc ))); m_Chyloth.MoveToWorld( loc, Map ); m_Chyloth.Bell = this; m_Chyloth.AngryAt = from; m_Chyloth.BeginGiveWarning(); m_Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) ); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Chyloth = reader.ReadMobile() as Chyloth; m_Dragon = reader.ReadMobile() as SkeletalDragon; if ( m_Chyloth != null ) m_Chyloth.Delete(); }