public static void Configure() { EventSink.WorldSave += OnSave; EventSink.WorldLoad += OnLoad; Systems = new List <PointsSystem>(); QueensLoyalty = new QueensLoyalty(); VoidPool = new VoidPool(); DespiseCrystals = new DespiseCrystals(); ShameCrystals = new ShameCrystals(); CasinoData = new CasinoData(); Blackthorn = new BlackthornData(); CityLoyaltySystem.ConstructSystems(); }
public static void Configure() { EventSink.WorldSave += OnSave; EventSink.WorldLoad += OnLoad; Systems = new List <PointsSystem>(); QueensLoyalty = new QueensLoyalty(); VoidPool = new VoidPool(); DespiseCrystals = new DespiseCrystals(); ShameCrystals = new ShameCrystals(); CasinoData = new CasinoData(); Blackthorn = new BlackthornData(); CleanUpBritannia = new CleanUpBritanniaData(); ViceVsVirtue = new ViceVsVirtueSystem(); TreasuresOfKotlCity = new KotlCityData(); CityLoyaltySystem.ConstructSystems(); }
public static void Configure() { EventSink.WorldSave += OnSave; EventSink.WorldLoad += OnLoad; EventSink.QuestComplete += CompleteQuest; Systems = new List <PointsSystem>(); QueensLoyalty = new QueensLoyalty(); VoidPool = new VoidPool(); DespiseCrystals = new DespiseCrystals(); ShameCrystals = new ShameCrystals(); CasinoData = new CasinoData(); Blackthorn = new BlackthornData(); CleanUpBritannia = new CleanUpBritanniaData(); ViceVsVirtue = new ViceVsVirtueSystem(); TreasuresOfKotlCity = new KotlCityData(); CityLoyaltySystem.ConstructSystems(); ArenaSystem = new PVPArenaSystem(); Khaldun = new KhaldunData(); TreasuresOfDoom = new DoomData(); SorcerersDungeon = new SorcerersDungeonData(); }