예제 #1
0
        public static void Configure()
        {
            EventSink.WorldSave += OnSave;
            EventSink.WorldLoad += OnLoad;

            Systems = new List <PointsSystem>();

            QueensLoyalty   = new QueensLoyalty();
            VoidPool        = new VoidPool();
            DespiseCrystals = new DespiseCrystals();
            ShameCrystals   = new ShameCrystals();
            CasinoData      = new CasinoData();
            Blackthorn      = new BlackthornData();

            CityLoyaltySystem.ConstructSystems();
        }
예제 #2
0
        public static void Configure()
        {
            EventSink.WorldSave += OnSave;
            EventSink.WorldLoad += OnLoad;

            Systems = new List <PointsSystem>();

            QueensLoyalty       = new QueensLoyalty();
            VoidPool            = new VoidPool();
            DespiseCrystals     = new DespiseCrystals();
            ShameCrystals       = new ShameCrystals();
            CasinoData          = new CasinoData();
            Blackthorn          = new BlackthornData();
            CleanUpBritannia    = new CleanUpBritanniaData();
            ViceVsVirtue        = new ViceVsVirtueSystem();
            TreasuresOfKotlCity = new KotlCityData();

            CityLoyaltySystem.ConstructSystems();
        }
예제 #3
0
        public static void Configure()
        {
            EventSink.WorldSave     += OnSave;
            EventSink.WorldLoad     += OnLoad;
            EventSink.QuestComplete += CompleteQuest;

            Systems = new List <PointsSystem>();

            QueensLoyalty       = new QueensLoyalty();
            VoidPool            = new VoidPool();
            DespiseCrystals     = new DespiseCrystals();
            ShameCrystals       = new ShameCrystals();
            CasinoData          = new CasinoData();
            Blackthorn          = new BlackthornData();
            CleanUpBritannia    = new CleanUpBritanniaData();
            ViceVsVirtue        = new ViceVsVirtueSystem();
            TreasuresOfKotlCity = new KotlCityData();

            CityLoyaltySystem.ConstructSystems();
            ArenaSystem      = new PVPArenaSystem();
            Khaldun          = new KhaldunData();
            TreasuresOfDoom  = new DoomData();
            SorcerersDungeon = new SorcerersDungeonData();
        }