public static void Invite(Mobile from, Mobile target) { Faction ourFaction = Faction.Find(from); Faction theirFaction = Faction.Find(target); if (ourFaction != null && theirFaction != null && ourFaction != theirFaction) { from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party! target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions. return; } Party p = Party.Get(from); if (p == null) { from.Party = p = new Party(from); } if (!p.Candidates.Contains(target)) { p.Candidates.Add(target); } // : You are invited to join the party. Type /accept to join or /decline to decline the offer. //target.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, "" ) ); target.SendGump(new PartyGump(from, target)); // WIZARD WANTS A GUMP from.SendLocalizedMessage(1008090); // You have invited them to join the party. target.Send(new PartyInvitation(from)); target.Party = from; DeclineTimer.Start(target, from); }
public static void Invite(Mobile from, Mobile target) { var p = Get(from); if (p == null) { from.Party = p = new Party(from); } if (!p.Candidates.Contains(target)) { p.Candidates.Add(target); } // : You are invited to join the party. Type /accept to join or /decline to decline the offer. target.NetState.SendMessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name ); from.SendLocalizedMessage(1008090); // You have invited them to join the party. target.NetState.SendPartyInvitation(from.Serial); target.Party = from; DeclineTimer.Start(target, from); }
public static void Start(Mobile m, Mobile leader) { m_Table.TryGetValue(m, out DeclineTimer t); t?.Stop(); m_Table[m] = t = new DeclineTimer(m, leader); t.Start(); }
public static void Start( Mobile m, Mobile leader ) { DeclineTimer t = (DeclineTimer)m_Table[m]; if ( t != null ) t.Stop(); m_Table[m] = t = new DeclineTimer( m, leader ); t.Start(); }
public static void Start(Mobile m, Mobile leader) { DeclineTimer t = (DeclineTimer)m_Table[m]; if (t != null) { t.Stop(); } m_Table[m] = t = new DeclineTimer(m, leader); t.Start(); }