예제 #1
0
        private void BuildWalls()
        {
            m_Tiles = new MahjongTile[17 * 8];

            MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator(4);

            int i = 0;

            BuildHorizontalWall(ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator);
            BuildHorizontalWall(ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator);

            BuildVerticalWall(ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator);
            BuildVerticalWall(ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator);

            BuildHorizontalWall(ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator);
            BuildHorizontalWall(ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator);

            BuildVerticalWall(ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator);
            BuildVerticalWall(ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator);
        }
예제 #2
0
		private void BuildHorizontalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
		{
			for ( int i = 0; i < 17; i++ )
			{
				Point2D position = new Point2D( x + i*20, y );
				m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
			}

			index += 17;
		}
예제 #3
0
        private void BuildVerticalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
        {
            for (int i = 0; i < 17; i++)
            {
                Point2D position = new Point2D(x, y + i * 20);
                m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
            }

            index += 17;
        }
예제 #4
0
		private void BuildWalls()
		{
			m_Tiles = new MahjongTile[17 * 8];

			MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator( 4 );

			int i = 0;

			BuildHorizontalWall( ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator );
			BuildHorizontalWall( ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator );

			BuildVerticalWall( ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator );
			BuildVerticalWall( ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator );

			BuildHorizontalWall( ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator );
			BuildHorizontalWall( ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator );

			BuildVerticalWall( ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator );
			BuildVerticalWall( ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator );
		}