public void SendRelievePacket(bool players, bool spectators) { ArrayList mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) { return; } MahjongRelieve relieve = new MahjongRelieve(m_Game); relieve.SetStatic(); foreach (Mobile mobile in mobiles) { mobile.Send(relieve); } relieve.Release(); }
public void SendRelievePacket(bool players, bool spectators) { var mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) { return; } var relieve = new MahjongRelieve(Game); relieve.Acquire(); foreach (var mobile in mobiles) { mobile.Send(relieve); } relieve.Release(); }
public void SendRelievePacket(bool players, bool spectators) { ArrayList mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) return; MahjongRelieve relieve = new MahjongRelieve(m_Game); relieve.Acquire(); foreach (Mobile mobile in mobiles) { mobile.Send(relieve); } relieve.Release(); }