public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; double skillValue = from.Skills[def.Skill].Value; Type type = null; if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill)) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from); if (item == null) { type = null; } else { //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = (map == Map.Felucca); if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount) { item.Amount = racialAmount; } else { item.Amount = amount; } } if (bank.Current <= 3 && item is IronOre) { bank.Consume(item.Amount, from); item.Delete(); Item items; if (Utility.Random(100) > 50) { items = new SmallIronOre(); } else { items = new SmallestIronOre(); } if (Give(from, items, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, items, resource); } else { SendPackFullTo(from, items, def, resource); items.Delete(); } } else { bank.Consume(item.Amount, from); if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { Item bonusItem = Construct(bonus.Type, from); if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { item.Delete(); } } if (tool is IUsesRemaining) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { if (!((tool.LootType == LootType.Newbied) && (tool is BaseAxe))) { --toolWithUses.UsesRemaining; } } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; Type type = null; if (CheckHarvestSkill(map, loc, from, resource, def)) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from, tool); if (item == null) { type = null; } else { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = map == Map.Felucca && !Siege.SiegeShard; if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = racialAmount; } else { item.Amount = amount; } // Void Pool Rewards item.Amount += WoodsmansTalisman.CheckHarvest(from, type, this); } bank.Consume(amount, from); EventSink.InvokeResourceHarvestSuccess(new ResourceHarvestSuccessEventArgs(from, tool, item, this)); if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { if (bonus.RequiredMap == null || bonus.RequiredMap == from.Map) { Item bonusItem = Construct(bonus.Type, from, tool); if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { bonusItem.Delete(); } } } } #region High Seas OnToolUsed(from, tool, item != null); #endregion } // Siege rules will take into account axes and polearms used for lumberjacking if (tool is IUsesRemaining && (tool is BaseHarvestTool || tool is Pickaxe || tool is SturdyPickaxe || tool is GargoylesPickaxe || Siege.SiegeShard)) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { --toolWithUses.UsesRemaining; } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); from.RevealingAction(); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; double skillValue = from.Skills[def.Skill].Value; Type type = null; if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill, 1.0)) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from, tool, def, bank, resource); if (item == null) { type = null; } else { BaseShip ownerShip = BaseShip.FindShipAt(from.Location, from.Map); if (item is MessageInABottle) { } else if (item is RawFish || item is RawLargeFish) { if (ownerShip != null) { if (ownerShip.IsOwner(from) || ownerShip.IsCoOwner(from) || ownerShip.IsFriend(from)) { //ownerShip.fishCaught++; } } } if (item.Stackable) { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = (map == Map.Felucca); if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = racialAmount; } else { item.Amount = amount; } } bank.Consume(item.Amount, from); if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { Item bonusItem = Construct(bonus.Type, from, tool, def, bank, resource); if (Give(from, bonusItem, true)) { bonus.SendSuccessTo(from); } else { item.Delete(); } } WearTool(from, tool, def); } } //TEST: CHECK THIS /* * if (type == null) * { * if ((def.Skill != SkillName.Mining && def.Skill != SkillName.Lumberjacking) || !Mining.UseMiningCaptcha) * { * def.SendMessageTo(from, def.FailMessage); * * FailHarvest(from, def); * } * } */ } else { def.SendMessageTo(from, def.FailMessage); FailHarvest(from, def); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }
/* End Captcha Mod */ public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!this.CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!this.GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { this.OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID)) { this.OnBadHarvestTarget(from, tool, toHarvest); return; } if (!this.CheckRange(from, tool, def, map, loc, true)) { return; } else if (!this.CheckResources(from, tool, def, map, loc, true)) { return; } else if (!this.CheckHarvest(from, tool, def, toHarvest)) { return; } if (this.SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = this.MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = this.MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; double skillValue = from.Skills[def.Skill].Value; Type type = null; //daat99 OWLTR start - daat99 harvesting type = GetResourceType(from, tool, def, map, loc, resource); bool daatHarvesting = false; if (daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_MINING) && (type.IsSubclassOf(typeof(BaseOre)) || type.IsSubclassOf(typeof(BaseGranite)))) { daatHarvesting = true; } else if (daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_LUMBERJACKING) && type.IsSubclassOf(typeof(BaseLog))) { daatHarvesting = true; } if (daatHarvesting || (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))) { if (type != null) //añadido 18/03/2018 { type = GetResourceType(from, tool, def, map, loc, resource); } if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (daatHarvesting) { type = ResourceHelper.GetDaat99HarvestedType(type, bank.Vein.IsProspected, skillValue); from.CheckSkill(def.Skill, 0.0, from.Skills[def.Skill].Cap + (vein.IsProspected?10.0:0.0)); } //daat99 OWLTR end - daat99 harvesting if (type != null) { Item item = this.Construct(type, from); if (item == null) { type = null; } else { //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = (map == Map.Felucca); if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = racialAmount; } else { item.Amount = amount; } } bank.Consume(item.Amount, from); //daat99 OWLTR start - custom harvesting CraftResource craftResourceFromType = CraftResources.GetFromType(type); string s_Type = "UNKNOWN"; int i_Tokens = 1; if (craftResourceFromType != CraftResource.None) { s_Type = CraftResources.GetInfo(craftResourceFromType).Name; i_Tokens = CraftResources.GetIndex(craftResourceFromType) + 1; } if (craftResourceFromType != CraftResource.None && daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_MINING) && def.Skill == SkillName.Mining && (type.IsSubclassOf(typeof(Server.Items.BaseOre)) || type.IsSubclassOf(typeof(Server.Items.BaseGranite)))) { if (type.IsSubclassOf(typeof(Server.Items.BaseOre))) { if (Give(from, item, def.PlaceAtFeetIfFull)) { from.SendMessage("You dig some {0} ore and placed it in your backpack.", s_Type); } else { from.SendMessage("Your backpack is full, so the ore you mined is lost."); item.Delete(); } } else { if (Give(from, item, def.PlaceAtFeetIfFull)) { from.SendMessage("You carefully extract some workable stone from the ore vein."); } else { from.SendMessage("Your backpack is full, so the ore you mined is lost."); item.Delete(); } } } else if (craftResourceFromType != CraftResource.None && OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.DAAT99_LUMBERJACKING) && def.Skill == SkillName.Lumberjacking) { if (Give(from, item, def.PlaceAtFeetIfFull)) { from.SendMessage("You placed some {0} logs in your backpack.", s_Type); } else { from.SendMessage("You can't place any wood into your backpack!"); item.Delete(); } } else { //daat99 OWLTR end - custom harvesting if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } //daat99 OWLTR start - custom harvesting } if (from.Map == Map.Felucca) { i_Tokens = (int)(i_Tokens * 1.5); } if (OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.HARVEST_GIVE_TOKENS)) { TokenSystem.GiveTokensToPlayer(from as Server.Mobiles.PlayerMobile, i_Tokens); } //daat99 OWLTR end - custom harvesting BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { Item bonusItem = this.Construct(bonus.Type, from); if (this.Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { item.Delete(); } } if (tool is IUsesRemaining) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { --toolWithUses.UsesRemaining; } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } } } }
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; double skillValue = from.Skills[def.Skill].Value; Type type = null; if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill)) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from); if (item == null) { type = null; } else { if (item.Stackable) { Region reg = Region.Find(from.Location, from.Map); int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerLodorHarvest; int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inLodor = (map == Map.IslesDread); if (item is BlankScroll) { amount = Utility.RandomMinMax(amount, (int)(amount + (from.Skills[SkillName.Inscribe].Value / 10))); from.SendMessage("You find some blank scrolls."); } if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Isles of Dread" && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (reg.IsPartOf("the Mines of Morinia") && item is BaseOre && Utility.RandomMinMax(1, 3) > 1) { item.Amount = 2 * amount; } else { item.Amount = amount; } bool FindSpecialOre = false; if ((item is AgapiteOre || item is VeriteOre || item is ValoriteOre) && Utility.RandomMinMax(1, 2) == 1) { FindSpecialOre = true; } bool FindSpecialGranite = false; if ((item is AgapiteGranite || item is VeriteGranite || item is ValoriteGranite) && Utility.RandomMinMax(1, 2) == 1) { FindSpecialGranite = true; } bool FindGhostLog = false; if ((item is WalnutLog) || (item is RosewoodLog) || (item is PineLog) || (item is OakLog)) { FindGhostLog = true; } bool FindBlackLog = false; if ((item is AshLog) || (item is CherryLog) || (item is GoldenOakLog) || (item is HickoryLog) || (item is MahoganyLog)) { FindBlackLog = true; } bool FindToughLog = false; if (!(item is Log)) { FindToughLog = true; } if (Worlds.IsExploringSeaAreas(from) && item is BaseLog) { int driftWood = item.Amount; item.Delete(); item = new DriftwoodLog(driftWood); from.SendMessage("You chop some driftwood logs."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialOre && item is BaseOre && from.Map == Map.SavagedEmpire) { int xormiteOre = item.Amount; item.Delete(); item = new XormiteOre(xormiteOre); from.SendMessage("You dig up some xormite ore."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialOre && item is BaseOre) { int mithrilOre = item.Amount; item.Delete(); item = new MithrilOre(mithrilOre); from.SendMessage("You dig up some mithril ore."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Serpent Island" && FindSpecialOre && item is BaseOre) { int obsidianOre = item.Amount; item.Delete(); item = new ObsidianOre(obsidianOre); from.SendMessage("You dig up some obsidian ore."); } else if (Worlds.IsExploringSeaAreas(from) && FindSpecialOre && item is BaseOre) { int nepturiteOre = item.Amount; item.Delete(); item = new NepturiteOre(nepturiteOre); from.SendMessage("You dig up some nepturite ore."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialGranite && item is BaseGranite && from.Map == Map.SavagedEmpire) { int xormiteGranite = item.Amount; item.Delete(); item = new XormiteGranite(xormiteGranite); from.SendMessage("You dig up xormite granite."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindSpecialGranite && item is BaseGranite) { int mithrilGranite = item.Amount; item.Delete(); item = new MithrilGranite(mithrilGranite); from.SendMessage("You dig up mithril granite."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Serpent Island" && FindSpecialGranite && item is BaseGranite) { int obsidianGranite = item.Amount; item.Delete(); item = new ObsidianGranite(obsidianGranite); from.SendMessage("You dig up obsidian granite."); } else if (Worlds.IsExploringSeaAreas(from) && FindSpecialGranite && item is BaseGranite) { int nepturiteGranite = item.Amount; item.Delete(); item = new NepturiteGranite(nepturiteGranite); from.SendMessage("You dig up nepturite granite."); } else if (reg.IsPartOf(typeof(NecromancerRegion)) && FindBlackLog && item is BaseLog) { int blackLog = item.Amount; item.Delete(); item = new EbonyLog(blackLog); from.SendMessage("You chop some ebony logs."); } else if (reg.IsPartOf(typeof(NecromancerRegion)) && FindGhostLog && item is BaseLog) { int ghostLog = item.Amount; item.Delete(); item = new GhostLog(ghostLog); from.SendMessage("You chop some ghost logs."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld" && FindToughLog && item is BaseLog) { int toughLog = item.Amount; item.Delete(); item = new PetrifiedLog(toughLog); from.SendMessage("You chop some petrified logs."); } else if ((reg.IsPartOf("Shipwreck Grotto") || reg.IsPartOf("Barnacled Cavern")) && FindToughLog && item is BaseLog) { int driftWood = item.Amount; item.Delete(); item = new DriftwoodLog(driftWood); from.SendMessage("You chop some driftwood logs."); } else if ((reg.IsPartOf("Shipwreck Grotto") || reg.IsPartOf("Barnacled Cavern") || reg.IsPartOf("Savage Sea Docks") || reg.IsPartOf("Serpent Sail Docks") || reg.IsPartOf("Anchor Rock Docks") || reg.IsPartOf("Kraken Reef Docks") || reg.IsPartOf("the Forgotten Lighthouse")) && FindSpecialGranite && item is BaseGranite) { int nepturiteGranite = item.Amount; item.Delete(); item = new NepturiteGranite(nepturiteGranite); from.SendMessage("You dig up nepturite granite."); } else if ((reg.IsPartOf("Shipwreck Grotto") || reg.IsPartOf("Barnacled Cavern") || reg.IsPartOf("Savage Sea Docks") || reg.IsPartOf("Serpent Sail Docks") || reg.IsPartOf("Anchor Rock Docks") || reg.IsPartOf("Kraken Reef Docks") || reg.IsPartOf("the Forgotten Lighthouse")) && FindSpecialOre && item is BaseOre) { int nepturiteOre = item.Amount; item.Delete(); item = new NepturiteOre(nepturiteOre); from.SendMessage("You dig up some nepturite ore."); } else if (item is IronOre) { from.SendMessage("You dig up some ore."); } else if (item is DullCopperOre) { from.SendMessage("You dig up some dull copper ore."); } else if (item is ShadowIronOre) { from.SendMessage("You dig up some shadow iron ore."); } else if (item is CopperOre) { from.SendMessage("You dig up some copper ore."); } else if (item is BronzeOre) { from.SendMessage("You dig up some bronze ore."); } else if (item is GoldOre) { from.SendMessage("You dig up some golden ore."); } else if (item is AgapiteOre) { from.SendMessage("You dig up some agapite ore."); } else if (item is VeriteOre) { from.SendMessage("You dig up some verite ore."); } else if (item is ValoriteOre) { from.SendMessage("You dig up some valorite ore."); } else if (item is Granite) { from.SendMessage("You dig up granite."); } else if (item is DullCopperGranite) { from.SendMessage("You dig up dull copper granite."); } else if (item is ShadowIronGranite) { from.SendMessage("You dig up shadow iron granite."); } else if (item is CopperGranite) { from.SendMessage("You dig up copper granite."); } else if (item is BronzeGranite) { from.SendMessage("You dig up bronze granite."); } else if (item is GoldGranite) { from.SendMessage("You dig up golden granite."); } else if (item is AgapiteGranite) { from.SendMessage("You dig up agapite granite."); } else if (item is VeriteGranite) { from.SendMessage("You dig up verite granite."); } else if (item is ValoriteGranite) { from.SendMessage("You dig up valorite granite."); } else if (item is Log) { from.SendMessage("You chop some logs."); } else if (item is AshLog) { from.SendMessage("You chop some ash logs."); } else if (item is CherryLog) { from.SendMessage("You chop some cherry logs."); } else if (item is EbonyLog) { from.SendMessage("You chop some ebony logs."); } else if (item is GoldenOakLog) { from.SendMessage("You chop some golden oak logs."); } else if (item is HickoryLog) { from.SendMessage("You chop some hickory logs."); } else if (item is MahoganyLog) { from.SendMessage("You chop some mahogany logs."); } else if (item is OakLog) { from.SendMessage("You chop some oak logs."); } else if (item is PineLog) { from.SendMessage("You chop some pine logs."); } else if (item is RosewoodLog) { from.SendMessage("You chop some rosewood logs."); } else if (item is WalnutLog) { from.SendMessage("You chop some walnut logs."); } else if (item is ElvenLog) { from.SendMessage("You chop some elven logs."); } if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Savaged Empire" && from.Skills[SkillName.Mining].Value > Utility.RandomMinMax(1, 500)) { Container pack = from.Backpack; DugUpCoal coal = new DugUpCoal(Utility.RandomMinMax(1, 2)); from.AddToBackpack(coal); from.SendMessage("You dig up some coal."); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Island of Umber Veil" && from.Skills[SkillName.Mining].Value > Utility.RandomMinMax(1, 500)) { Container pack = from.Backpack; DugUpZinc zinc = new DugUpZinc(Utility.RandomMinMax(1, 2)); from.AddToBackpack(zinc); from.SendMessage("You dig up some zinc."); } if (tool is FishingPole && Server.Engines.Harvest.Fishing.IsNearHugeShipWreck(from) && from.Skills[SkillName.Fishing].Value >= Utility.RandomMinMax(1, 250)) { Server.Engines.Harvest.Fishing.FishUpFromMajorWreck(from); } else if (tool is FishingPole && Server.Engines.Harvest.Fishing.IsNearSpaceCrash(from) && from.Skills[SkillName.Fishing].Value >= Utility.RandomMinMax(1, 250)) { Server.Engines.Harvest.Fishing.FishUpFromSpaceship(from); } else if (tool is FishingPole && Server.Engines.Harvest.Fishing.IsNearUnderwaterRuins(from) && from.Skills[SkillName.Fishing].Value >= Utility.RandomMinMax(1, 250)) { Server.Engines.Harvest.Fishing.FishUpFromRuins(from); } } else if (item is BlueBook || item is LoreBook || item is DDRelicBook || item is MyNecromancerSpellbook || item is MySpellbook || item is MyNinjabook || item is MySamuraibook || item is MyPaladinbook || item is MySongbook || item is ArtifactManual) { from.SendMessage("You find a book."); if (item is DDRelicBook) { ((DDRelicBook)item).RelicGoldValue = ((DDRelicBook)item).RelicGoldValue + Utility.RandomMinMax(1, (int)(from.Skills[SkillName.Inscribe].Value * 2)); } else if (item is BlueBook) { item.Name = "Book"; item.Hue = Utility.RandomColor(0); item.ItemID = RandomThings.GetRandomBookItemID(); } } else if (item is SomeRandomNote || item is ScrollClue || item is LibraryScroll1 || item is LibraryScroll2 || item is LibraryScroll3 || item is LibraryScroll4 || item is LibraryScroll5 || item is LibraryScroll6 || item is DDRelicScrolls) { from.SendMessage("You find a scroll."); if (item is DDRelicScrolls) { ((DDRelicScrolls)item).RelicGoldValue = ((DDRelicScrolls)item).RelicGoldValue + Utility.RandomMinMax(1, (int)(from.Skills[SkillName.Inscribe].Value * 2)); } } bank.Consume(item.Amount, from); if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { Item bonusItem = Construct(bonus.Type, from); if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { item.Delete(); } } if (tool is IUsesRemaining) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { --toolWithUses.UsesRemaining; } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { if (from is PlayerMobile) { ((PlayerMobile)from).EndPlayerAction(); } if (!CheckHarvest(from, tool)) { return; } if (!CheckAllowed(from)) { return; } if (Utility.Random(1000) <= 2) { AntiMacro.AntiMacroGump.SendGumpThreaded((PlayerMobile)from); } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } //Check if we can mine the vein CheckMutateVein(from, def, bank, vein); HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; double skillValue = from.Skills[def.Skill].Value; Type type = null; //Gain the skill from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill); //hacky All harvest now has 15 percent, if you can mine them. if (skillBase >= resource.ReqSkill && 0.15 < Utility.RandomDouble()) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from); if (item == null) { type = null; } else { //bool spawnNew = false; //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int amount = GetOreAmount(vein); int racialAmount = (int)Math.Ceiling(amount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); if (eligableForRacialBonus && bank.Current >= racialAmount) { item.Amount = racialAmount; } else if (bank.Current >= amount) { item.Amount = amount; } else { item.Amount = bank.Current; } //if ( bank.Current <= item.Amount) //spawnNew = true; } bank.Consume(def, item.Amount, from); //Maka //if (spawnNew) // bank.Vein = def.GetVeinAt(from.Map, from.Location.X, from.Location.Y); if (Give(from, item, /*def.PlaceAtFeetIfFull*/ true)) //Is there something we dont want to place at the feet { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { Item bonusItem = Construct(bonus.Type, from); if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { item.Delete(); } } if (tool is IUsesRemaining) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; //if ( toolWithUses.UsesRemaining > 0 ) // --toolWithUses.UsesRemaining; if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (toHarvest is NubiaSpecialHarvest) { from.SendMessage("SPECIAL HARVEST 2"); return; } if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); Type type = null; //if ( skillBase >= resource.ReqSkill && from.CheckSkill( def.Skill, resource.MinSkill, resource.MaxSkill ) ) NubiaMobile mob = from as NubiaMobile; bool check = mob.Competences[def.Skill].roll(resource.DD); mob.Competences.wait(1); // Console.WriteLine("Harvest Base comp " + def.Skill.ToString() + " DD " + resource.DD + " success: " + check); if (check) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from); if (item == null) { type = null; } else { //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = (map == Map.Felucca); if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount) { item.Amount = racialAmount; } else { item.Amount = amount; } } bank.Consume(item.Amount, from); if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null) { Item bonusItem = Construct(bonus.Type, from); if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { item.Delete(); } } if (tool is IUsesRemaining) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { --toolWithUses.UsesRemaining; } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }