예제 #1
0
        public void CraftItem(CraftItem item)
        {
            if (item.TryCraft != null)
            {
                item.TryCraft(m_From, item, m_Tool);
                return;
            }

            int num = this.m_CraftSystem.CanCraft(this.m_From, this.m_Tool, item.ItemType);

            if (num > 0)
            {
                this.m_From.SendGump(new CraftGump(this.m_From, this.m_CraftSystem, this.m_Tool, num));
            }
            else
            {
                Type type = null;

                CraftContext context = this.m_CraftSystem.GetContext(this.m_From);

                if (context != null)
                {
                    CraftSubResCol res      = (item.UseSubRes2 ? this.m_CraftSystem.CraftSubRes2 : this.m_CraftSystem.CraftSubRes);
                    int            resIndex = (item.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex);

                    if (resIndex >= 0 && resIndex < res.Count)
                    {
                        type = res.GetAt(resIndex).ItemType;
                    }
                }

                this.m_CraftSystem.CreateItem(this.m_From, item.ItemType, type, this.m_Tool, item);
            }
        }
예제 #2
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            switch (info.ButtonID)
            {
            case 0:     // Back Button
            {
                CraftGump craftGump = new CraftGump(m_From, m_CraftSystem, m_Tool, null);
                m_From.SendGump(craftGump);
                break;
            }

            case 1:     // Make Button
            {
                if (m_CraftItem.TryCraft != null)
                {
                    m_CraftItem.TryCraft(m_From, m_CraftItem, m_Tool);
                    return;
                }

                int num = m_CraftSystem.CanCraft(m_From, m_Tool, m_CraftItem.ItemType);

                if (num > 0)
                {
                    m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, num));
                }
                else
                {
                    Type type = null;

                    CraftContext context = m_CraftSystem.GetContext(m_From);

                    if (context != null)
                    {
                        CraftSubResCol res      = (m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes);
                        int            resIndex = (m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex);

                        if (resIndex > -1)
                        {
                            type = res.GetAt(resIndex).ItemType;
                        }
                    }

                    m_CraftSystem.CreateItem(m_From, m_CraftItem.ItemType, type, m_Tool, m_CraftItem);
                }
                break;
            }

            case 2:                                   //Make Number
                m_From.Prompt = new MakeNumberCraftPrompt(m_From, m_CraftSystem, m_CraftItem, m_Tool);
                m_From.SendLocalizedMessage(1112576); //Please type the amount you wish to create(1 - 100): <Escape to cancel>
                break;

            case 3:     //Make Max
                AutoCraftTimer.EndTimer(m_From);
                new AutoCraftTimer(m_From, m_CraftSystem, m_CraftItem, m_Tool, 9999, TimeSpan.FromSeconds(m_CraftSystem.Delay * m_CraftSystem.MaxCraftEffect + 1.0), TimeSpan.FromSeconds(m_CraftSystem.Delay * m_CraftSystem.MaxCraftEffect + 1.0));
                break;
            }
        }
예제 #3
0
        private void CraftItem()
        {
            if (m_From.HasGump(typeof(CraftGump)))
            {
                m_From.CloseGump(typeof(CraftGump));
            }

            if (m_From.HasGump(typeof(CraftGumpItem)))
            {
                m_From.CloseGump(typeof(CraftGumpItem));
            }

            m_Attempts++;

            if (m_CraftItem.TryCraft != null)
            {
                m_CraftItem.TryCraft(m_From, m_CraftItem, m_Tool);
            }
            else
            {
                m_CraftSystem.CreateItem(m_From, m_CraftItem.ItemType, m_TypeRes, m_Tool, m_CraftItem);
            }
        }