예제 #1
0
		public static void EmoteMessage( ChatUser from, Channel channel, string param )
		{
			if ( channel.CanTalk( from ) )
				channel.SendIgnorableMessage( 58, from, from.GetColorCharacter() + from.Username, param ); // %1 %2
			else
				from.SendMessage( 36 ); // The moderator of this conference has not given you speaking priviledges.
		}
예제 #2
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        public static void AddVoice( ChatUser from, Channel channel, string param )
        {
            ChatUser target = ChatSystem.SearchForUser( from, param );

            if ( target != null )
                channel.AddVoiced( target, from );
        }
예제 #3
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        public static void AddIgnore( ChatUser from, Channel channel, string param )
        {
            ChatUser target = ChatSystem.SearchForUser( from, param );

            if ( target == null )
                return;

            from.AddIgnored( target );
        }
예제 #4
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        public static Channel AddChannel( string name )
        {
            Channel channel = FindChannelByName( name );

            if ( channel == null )
            {
                channel = new Channel( name );
                m_Channels.Add( channel );
            }

            ChatUser.GlobalSendCommand( ChatCommand.AddChannel, name, "0" );

            ChatLogging.LogCreateChannel( name );

            return channel;
        }
예제 #5
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		public static void PrivateMessage( ChatUser from, Channel channel, string param )
		{
			int indexOf = param.IndexOf( ' ' );

			string name = param.Substring( 0, indexOf );
			string text = param.Substring( indexOf + 1 );

			ChatUser target = ChatSystem.SearchForUser( from, name );

			if ( target == null )
				return;

			if ( target.IsIgnored( from ) )
				from.SendMessage( 35, target.Username ); // %1 has chosen to ignore you. None of your messages to them will get through.
			else if ( target.IgnorePrivateMessage )
				from.SendMessage( 42, target.Username ); // %1 has chosen to not receive private messages at the moment.
			else
				target.SendMessage( 59, from.Mobile, from.GetColorCharacter() + from.Username, text ); // [%1]: %2
		}
		public static void JoinChannel( ChatUser from, Channel channel, string param )
		{
			string name;
			string password = null;

			int start = param.IndexOf( '\"' );

			if ( start >= 0 )
			{
				int end = param.IndexOf( '\"', ++start );

				if ( end >= 0 )
				{
					name = param.Substring( start, end - start );
					password = param.Substring( ++end );
				}
				else
				{
					name = param.Substring( start );
				}
			}
			else
			{
				int indexOf = param.IndexOf( ' ' );

				if ( indexOf >= 0 )
				{
					name = param.Substring( 0, indexOf++ );
					password = param.Substring( indexOf );
				}
				else
				{
					name = param;
				}
			}

			CreateAndJoin( from, name );
		}
예제 #7
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		public static void HideCharacterName( ChatUser from, Channel channel, string param )
		{
			from.Anonymous = true;
			from.SendMessage( 40 ); // You are no longer showing your character name to any players who inquire with the whois command.
		}
예제 #8
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		public static Channel AddChannel( string name, string password )
		{
			Channel channel = FindChannelByName( name );

			if ( channel == null )
			{
				channel = new Channel( name, password );
				m_Channels.Add( channel );
			}

			ChatUser.GlobalSendCommand( ChatCommand.AddChannel, name, "0" ) ; 

			return channel;
		}
예제 #9
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		public static void DisableDefaultVoice( ChatUser from, Channel channel, string param )
		{
			channel.VoiceRestricted = true;
		}
예제 #10
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		public static void RenameChannel( ChatUser from, Channel channel, string param )
		{
			channel.Name = param;
		}
예제 #11
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		public static void RemoveModerator( ChatUser from, Channel channel, string param )
		{
			ChatUser target = ChatSystem.SearchForUser( from, param );

			if ( target != null )
				channel.RemoveModerator( target, from );
		}
예제 #12
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		public static void JoinNewChannel( ChatUser from, Channel channel, string param )
		{
			if ( (param = param.Trim()).Length == 0 )
				return;

			string name;
			string password = null;

			int start = param.IndexOf( '{' );

			if ( start >= 0 )
			{
				name = param.Substring( 0, start++ );

				int end = param.IndexOf( '}', start );

				if ( end >= start )
					password = param.Substring( start, end - start );
			}
			else
			{
				name = param;
			}

			if ( password != null )
				password = password.Trim();

			if ( password != null && password.Length == 0 )
				password = null;

			Channel.AddChannel( name, password ).AddUser( from, password );
		}
예제 #13
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        public static void RemoveChannel( Channel channel )
        {
            if ( channel == null )
                return;

            if ( m_Channels.Contains( channel ) && channel.m_Users.Count == 0 )
            {
                ChatUser.GlobalSendCommand( ChatCommand.RemoveChannel, channel.Name );

                m_Channels.Remove( channel );

                ChatLogging.LogRemoveChannel( channel.Name );
            }
        }
		public static void CreateChannel( ChatUser from, Channel channel, string param )
		{
			CreateAndJoin( from, param );
		}
예제 #15
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		public static void ToggleCharacterName( ChatUser from, Channel channel, string param )
		{
			from.Anonymous = !from.Anonymous;
			from.SendMessage( from.Anonymous ? 40 : 39 ); // See above for messages
		}
예제 #16
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		public static void LeaveChat( ChatUser from, Channel channel, string param )
		{
			ChatUser.RemoveChatUser( from );
		}
예제 #17
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		public static void JoinChannel( ChatUser from, Channel channel, string param )
		{
			string name;
			string password = null;

			int start = param.IndexOf( '\"' );

			if ( start >= 0 )
			{
				int end = param.IndexOf( '\"', ++start );

				if ( end >= 0 )
				{
					name = param.Substring( start, end - start );
					password = param.Substring( ++end );
				}
				else
				{
					name = param.Substring( start );
				}
			}
			else
			{
				int indexOf = param.IndexOf( ' ' );

				if ( indexOf >= 0 )
				{
					name = param.Substring( 0, indexOf++ );
					password = param.Substring( indexOf );
				}
				else
				{
					name = param;
				}
			}

			if ( password != null )
				password = password.Trim();

			if ( password != null && password.Length == 0 )
				password = null;

			Channel joined = Channel.FindChannelByName( name );

			if ( joined == null )
				from.SendMessage( 33, name ); // There is no conference named '%1'.
			else
				joined.AddUser( from, password );
		}
예제 #18
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		public static void ChangeChannelPassword( ChatUser from, Channel channel, string param )
		{
			channel.Password = param;
			from.SendMessage( 60 ); // The password to the conference has been changed.
		}
예제 #19
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		public static void ToggleIgnore( ChatUser from, Channel channel, string param )
		{
			ChatUser target = ChatSystem.SearchForUser( from, param );

			if ( target == null )
				return;

			if ( from.IsIgnored( target ) )
				from.RemoveIgnored( target );
			else
				from.AddIgnored( target );
		}
예제 #20
0
		public static void AllowPrivateMessages( ChatUser from, Channel channel, string param )
		{
			from.IgnorePrivateMessage = false;
			from.SendMessage( 37 ); // You can now receive private messages.
		}
예제 #21
0
		public static void ToggleModerator( ChatUser from, Channel channel, string param )
		{
			ChatUser target = ChatSystem.SearchForUser( from, param );

			if ( target == null )
				return;

			if ( channel.IsModerator( target ) )
				channel.RemoveModerator( target, from );
			else
				channel.AddModerator( target, from );
		}
예제 #22
0
		public static void DisallowPrivateMessages( ChatUser from, Channel channel, string param )
		{
			from.IgnorePrivateMessage = true;
			from.SendMessage( 38 ); /* You will no longer receive private messages.
									 * Those who send you a message will be notified that you are blocking incoming messages.
									 */
		}
예제 #23
0
		public static void QueryWhoIs( ChatUser from, Channel channel, string param )
		{
			ChatUser target = ChatSystem.SearchForUser( from, param );

			if ( target == null )
				return;

			if ( target.Anonymous )
				from.SendMessage( 41, target.Username ); // %1 is remaining anonymous.
			else
				from.SendMessage( 43, target.Username, target.Mobile.Name ); // %2 is known in the lands of Britannia as %2.
		}
예제 #24
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		public static void TogglePrivateMessages( ChatUser from, Channel channel, string param )
		{
			from.IgnorePrivateMessage = !from.IgnorePrivateMessage;
			from.SendMessage( from.IgnorePrivateMessage ? 38 : 37 ); // See above for messages
		}
예제 #25
0
		public static void ToggleDefaultVoice( ChatUser from, Channel channel, string param )
		{
			channel.VoiceRestricted = !channel.VoiceRestricted;
		}
예제 #26
0
		public static void ShowCharacterName( ChatUser from, Channel channel, string param )
		{
			from.Anonymous = false;
			from.SendMessage( 39 ); // You are now showing your character name to any players who inquire with the whois command.
		}
예제 #27
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		public static void RemoveChannel( Channel channel )
		{
			if ( channel == null )
				return;

			if ( m_Channels.Contains( channel ) && channel.m_Users.Count == 0 )
			{
				ChatUser.GlobalSendCommand( ChatCommand.RemoveChannel, channel.Name ) ;

				channel.m_Moderators.Clear();
				channel.m_Voices.Clear();

				m_Channels.Remove( channel );
			}
		}
		public static void ChannelMessage( ChatUser from, Channel channel, string param )
		{
			channel.SendMessage( 57, from, from.GetColorCharacter() + from.Username, String.Format( "{{{0}}} {1}", channel.Name, param ) ); // %1: %2
			ChatLogging.LogMessage( channel.Name, from.Username, param );
		}