예제 #1
0
        public void Clear(ChampionSkullBrazier brazier)
        {
            if (brazier != null)
            {
                //Effects.SendFlamestrikeEffect( brazier ); Pigpen, Old effects for platform. Wasnt working at all.
                Effects.SendLocationParticles(EffectItem.Create(brazier.Location, brazier.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052);

                if (brazier.Skull != null)
                {
                    brazier.Skull.Delete();
                }
            }
        }
예제 #2
0
        public ChampionSkullPlatform()
        {
            AddComponent(new AddonComponent(0x71A), -1, -1, -1);
            AddComponent(new AddonComponent(0x709), 0, -1, -1);
            AddComponent(new AddonComponent(0x709), 1, -1, -1);
            AddComponent(new AddonComponent(0x709), -1, 0, -1);
            AddComponent(new AddonComponent(0x709), 0, 0, -1);
            AddComponent(new AddonComponent(0x709), 1, 0, -1);
            AddComponent(new AddonComponent(0x709), -1, 1, -1);
            AddComponent(new AddonComponent(0x709), 0, 1, -1);
            AddComponent(new AddonComponent(0x71B), 1, 1, -1);

            AddComponent(new AddonComponent(0x50F), 0, -1, 4);
            AddComponent(m_Power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5);

            AddComponent(new AddonComponent(0x50F), 1, -1, 4);
            AddComponent(m_Enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5);

            AddComponent(new AddonComponent(0x50F), -1, 0, 4);
            AddComponent(m_Venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5);

            AddComponent(new AddonComponent(0x50F), 1, 0, 4);
            AddComponent(m_Pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5);

            AddComponent(new AddonComponent(0x50F), -1, 1, 4);
            AddComponent(m_Greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5);

            AddComponent(new AddonComponent(0x50F), 0, 1, 4);
            AddComponent(m_Death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5);

            AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495);

            comp.Hue = 0x482;
            AddComponent(comp, 0, 0, 5);

            comp     = new LocalizedAddonComponent(0x0BCF, 1049496);
            comp.Hue = 0x482;
            AddComponent(comp, 0, 2, -7);

            comp     = new LocalizedAddonComponent(0x0BD0, 1049497);
            comp.Hue = 0x482;
            AddComponent(comp, 2, 0, -7);
        }
		public ChampionSkullPlatform()
		{
			AddComponent( new AddonComponent( 0x71A ), -1, -1, -1 );
			AddComponent( new AddonComponent( 0x709 ),  0, -1, -1 );
			AddComponent( new AddonComponent( 0x709 ),  1, -1, -1 );
			AddComponent( new AddonComponent( 0x709 ), -1,  0, -1 );
			AddComponent( new AddonComponent( 0x709 ),  0,  0, -1 );
			AddComponent( new AddonComponent( 0x709 ),  1,  0, -1 );
			AddComponent( new AddonComponent( 0x709 ), -1,  1, -1 );
			AddComponent( new AddonComponent( 0x709 ),  0,  1, -1 );
			AddComponent( new AddonComponent( 0x71B ),  1,  1, -1 );

			AddComponent( new AddonComponent( 0x50F ),  0, -1, 4 );
			AddComponent( m_Power = new ChampionSkullBrazier( this, ChampionSkullType.Power ),  0, -1, 5 );

			AddComponent( new AddonComponent( 0x50F ),  1, -1, 4 );
			AddComponent( m_Enlightenment = new ChampionSkullBrazier( this, ChampionSkullType.Enlightenment ),  1, -1, 5 );

			AddComponent( new AddonComponent( 0x50F ), -1,  0, 4 );
			AddComponent( m_Venom = new ChampionSkullBrazier( this, ChampionSkullType.Venom ), -1,  0, 5 );

			AddComponent( new AddonComponent( 0x50F ),  1,  0, 4 );
			AddComponent( m_Pain = new ChampionSkullBrazier( this, ChampionSkullType.Pain ),  1,  0, 5 );

			AddComponent( new AddonComponent( 0x50F ), -1,  1, 4 );
			AddComponent( m_Greed = new ChampionSkullBrazier( this, ChampionSkullType.Greed ), -1,  1, 5 );

			AddComponent( new AddonComponent( 0x50F ),  0,  1, 4 );
			AddComponent( m_Death = new ChampionSkullBrazier( this, ChampionSkullType.Death ),  0,  1, 5 );

			AddonComponent comp = new LocalizedAddonComponent( 0x20D2, 1049495 );
			comp.Hue = 0x482;
			AddComponent( comp, 0, 0, 5 );

			comp = new LocalizedAddonComponent( 0x0BCF, 1049496 );
			comp.Hue = 0x482;
			AddComponent( comp, 0, 2, -7 );

			comp = new LocalizedAddonComponent( 0x0BD0, 1049497 );
			comp.Hue = 0x482;
			AddComponent( comp, 2, 0, -7 );
		}
예제 #4
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_Power         = reader.ReadItem() as ChampionSkullBrazier;
                m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier;
                m_Venom         = reader.ReadItem() as ChampionSkullBrazier;
                m_Pain          = reader.ReadItem() as ChampionSkullBrazier;
                m_Greed         = reader.ReadItem() as ChampionSkullBrazier;
                m_Death         = reader.ReadItem() as ChampionSkullBrazier;

                break;
            }
            }
        }
 public SacrificeTarget(ChampionSkullBrazier brazier) : base(12, false, TargetFlags.None)
 {
     m_Brazier = brazier;
 }
			public SacrificeTarget( ChampionSkullBrazier brazier ) : base( 12, false, TargetFlags.None )
			{
				m_Brazier = brazier;
			}
예제 #7
0
 public bool Validate(ChampionSkullBrazier brazier)
 {
     return(brazier != null && brazier.Skull != null && !brazier.Skull.Deleted);
 }
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Power = reader.ReadItem() as ChampionSkullBrazier;
					m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier;
					m_Venom = reader.ReadItem() as ChampionSkullBrazier;
					m_Pain = reader.ReadItem() as ChampionSkullBrazier;
					m_Greed = reader.ReadItem() as ChampionSkullBrazier;
					m_Death = reader.ReadItem() as ChampionSkullBrazier;

					break;
				}
			}
		}
		public bool Validate( ChampionSkullBrazier brazier )
		{
			return ( brazier != null && brazier.Skull != null && !brazier.Skull.Deleted );
		}
		public void Clear( ChampionSkullBrazier brazier )
		{
			if ( brazier != null )
			{
				//Effects.SendFlamestrikeEffect( brazier ); Pigpen, Old effects for platform. Wasnt working at all.
				Effects.SendLocationParticles( EffectItem.Create( brazier.Location, brazier.Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 );
				
				if ( brazier.Skull != null )
					brazier.Skull.Delete();
			}
		}