public void Clear(ChampionSkullBrazier brazier) { if (brazier != null) { //Effects.SendFlamestrikeEffect( brazier ); Pigpen, Old effects for platform. Wasnt working at all. Effects.SendLocationParticles(EffectItem.Create(brazier.Location, brazier.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052); if (brazier.Skull != null) { brazier.Skull.Delete(); } } }
public ChampionSkullPlatform() { AddComponent(new AddonComponent(0x71A), -1, -1, -1); AddComponent(new AddonComponent(0x709), 0, -1, -1); AddComponent(new AddonComponent(0x709), 1, -1, -1); AddComponent(new AddonComponent(0x709), -1, 0, -1); AddComponent(new AddonComponent(0x709), 0, 0, -1); AddComponent(new AddonComponent(0x709), 1, 0, -1); AddComponent(new AddonComponent(0x709), -1, 1, -1); AddComponent(new AddonComponent(0x709), 0, 1, -1); AddComponent(new AddonComponent(0x71B), 1, 1, -1); AddComponent(new AddonComponent(0x50F), 0, -1, 4); AddComponent(m_Power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5); AddComponent(new AddonComponent(0x50F), 1, -1, 4); AddComponent(m_Enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5); AddComponent(new AddonComponent(0x50F), -1, 0, 4); AddComponent(m_Venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5); AddComponent(new AddonComponent(0x50F), 1, 0, 4); AddComponent(m_Pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5); AddComponent(new AddonComponent(0x50F), -1, 1, 4); AddComponent(m_Greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5); AddComponent(new AddonComponent(0x50F), 0, 1, 4); AddComponent(m_Death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5); AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495); comp.Hue = 0x482; AddComponent(comp, 0, 0, 5); comp = new LocalizedAddonComponent(0x0BCF, 1049496); comp.Hue = 0x482; AddComponent(comp, 0, 2, -7); comp = new LocalizedAddonComponent(0x0BD0, 1049497); comp.Hue = 0x482; AddComponent(comp, 2, 0, -7); }
public ChampionSkullPlatform() { AddComponent( new AddonComponent( 0x71A ), -1, -1, -1 ); AddComponent( new AddonComponent( 0x709 ), 0, -1, -1 ); AddComponent( new AddonComponent( 0x709 ), 1, -1, -1 ); AddComponent( new AddonComponent( 0x709 ), -1, 0, -1 ); AddComponent( new AddonComponent( 0x709 ), 0, 0, -1 ); AddComponent( new AddonComponent( 0x709 ), 1, 0, -1 ); AddComponent( new AddonComponent( 0x709 ), -1, 1, -1 ); AddComponent( new AddonComponent( 0x709 ), 0, 1, -1 ); AddComponent( new AddonComponent( 0x71B ), 1, 1, -1 ); AddComponent( new AddonComponent( 0x50F ), 0, -1, 4 ); AddComponent( m_Power = new ChampionSkullBrazier( this, ChampionSkullType.Power ), 0, -1, 5 ); AddComponent( new AddonComponent( 0x50F ), 1, -1, 4 ); AddComponent( m_Enlightenment = new ChampionSkullBrazier( this, ChampionSkullType.Enlightenment ), 1, -1, 5 ); AddComponent( new AddonComponent( 0x50F ), -1, 0, 4 ); AddComponent( m_Venom = new ChampionSkullBrazier( this, ChampionSkullType.Venom ), -1, 0, 5 ); AddComponent( new AddonComponent( 0x50F ), 1, 0, 4 ); AddComponent( m_Pain = new ChampionSkullBrazier( this, ChampionSkullType.Pain ), 1, 0, 5 ); AddComponent( new AddonComponent( 0x50F ), -1, 1, 4 ); AddComponent( m_Greed = new ChampionSkullBrazier( this, ChampionSkullType.Greed ), -1, 1, 5 ); AddComponent( new AddonComponent( 0x50F ), 0, 1, 4 ); AddComponent( m_Death = new ChampionSkullBrazier( this, ChampionSkullType.Death ), 0, 1, 5 ); AddonComponent comp = new LocalizedAddonComponent( 0x20D2, 1049495 ); comp.Hue = 0x482; AddComponent( comp, 0, 0, 5 ); comp = new LocalizedAddonComponent( 0x0BCF, 1049496 ); comp.Hue = 0x482; AddComponent( comp, 0, 2, -7 ); comp = new LocalizedAddonComponent( 0x0BD0, 1049497 ); comp.Hue = 0x482; AddComponent( comp, 2, 0, -7 ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Power = reader.ReadItem() as ChampionSkullBrazier; m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier; m_Venom = reader.ReadItem() as ChampionSkullBrazier; m_Pain = reader.ReadItem() as ChampionSkullBrazier; m_Greed = reader.ReadItem() as ChampionSkullBrazier; m_Death = reader.ReadItem() as ChampionSkullBrazier; break; } } }
public SacrificeTarget(ChampionSkullBrazier brazier) : base(12, false, TargetFlags.None) { m_Brazier = brazier; }
public SacrificeTarget( ChampionSkullBrazier brazier ) : base( 12, false, TargetFlags.None ) { m_Brazier = brazier; }
public bool Validate(ChampionSkullBrazier brazier) { return(brazier != null && brazier.Skull != null && !brazier.Skull.Deleted); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Power = reader.ReadItem() as ChampionSkullBrazier; m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier; m_Venom = reader.ReadItem() as ChampionSkullBrazier; m_Pain = reader.ReadItem() as ChampionSkullBrazier; m_Greed = reader.ReadItem() as ChampionSkullBrazier; m_Death = reader.ReadItem() as ChampionSkullBrazier; break; } } }
public bool Validate( ChampionSkullBrazier brazier ) { return ( brazier != null && brazier.Skull != null && !brazier.Skull.Deleted ); }
public void Clear( ChampionSkullBrazier brazier ) { if ( brazier != null ) { //Effects.SendFlamestrikeEffect( brazier ); Pigpen, Old effects for platform. Wasnt working at all. Effects.SendLocationParticles( EffectItem.Create( brazier.Location, brazier.Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 ); if ( brazier.Skull != null ) brazier.Skull.Delete(); } }