public LargeTailorBOD() { LargeBulkEntry[] entries; bool useMaterials = false; switch (Utility.Random(14)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet); useMaterials = true; break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet); useMaterials = true; break; case 8: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate); break; case 9: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet); useMaterials = true; break; case 10: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet); useMaterials = true; break; case 11: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier); break; case 12: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard); break; case 13: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet); useMaterials = true; break; } int hue = 0x483; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances); } else { material = BulkMaterialType.None; } this.Hue = hue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; }
public LargeCarpentryBOD() { LargeBulkEntry[] entries; bool useMaterials = true; switch (Utility.Random(7)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeArmoire); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCabinets); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChests); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenWeapons); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeInstruments); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeWeapons); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeWoodFurniture); break; } int hue = 1512; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.OakWood, m_CarpentryingMaterialChances); } else { material = BulkMaterialType.None; } this.Hue = hue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; }
public LargeSmithBOD(double theirSkill) { LargeBulkEntry[] entries; bool useMaterials = true; int rand = Utility.Random(8); switch (rand) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords); break; } if (rand > 2 && rand < 8) { useMaterials = false; } int hue = 0x44E; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); double bonus = (theirSkill - 100.0) * 0.02; Utility.FixMinMax(ref bonus, 0.0, 0.4); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances, bonus); } else { material = BulkMaterialType.None; } this.Hue = hue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; }
public LargeTinkerBOD() { LargeBulkEntry[] entries; bool useMaterials = true; bool jewelry = false; int rand = Utility.Random(4); switch (rand) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeDining); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeJewelry); useMaterials = false; jewelry = true; break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeKeyGlobe); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeTools); useMaterials = false; break; } int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlackTinkerMaterialChances); } else { material = BulkMaterialType.None; } Hue = 1109; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; if (jewelry) { AssignGemType(); } }
public LargeInscriptionBOD() { LargeBulkEntry[] entries; switch (Utility.Random(10)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeBooks); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle1); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle1and2); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle4); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle5); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle7); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle8); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy1); break; case 8: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy2); break; case 9: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy3); break; } int amountMax = Utility.RandomList(10, 15, 20, 20); Hue = 2598; AmountMax = amountMax; Entries = entries; }
public LargeFletchingBOD() { LargeBulkEntry[] entries; bool useMaterials = true; switch (Utility.Random(5)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows1); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows2); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAmmunition); useMaterials = false; break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows1); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows2); break; } int hue = 1425; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = useMaterials && 0.825 > Utility.RandomDouble(); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.OakWood, m_FletchingingMaterialChances); } else { material = BulkMaterialType.None; } this.Hue = hue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; }
public static LargeHuntBOD CreateRandomFor(Mobile m, double skill) { int curLevel = 0; int levelMax = 0; int amountMax = 0; HuntBodUtility.GetLargeBodProps(skill, out levelMax, out amountMax); LargeHuntBOD largeBod = new LargeHuntBOD(amountMax, false, 0, null); largeBod.Entries = LargeBulkEntry.ConvertEntries(largeBod, HuntBodUtility.GetLargeEntry(out curLevel, levelMax)); largeBod.Material = (BulkMaterialType)curLevel; return(largeBod); }
public LargeHuntBOD() { int curLevel = 0; int levelMax = 0; int amountMax = 0; HuntBodUtility.GetLargeBodProps(Utility.RandomMinMax(80, 120), out levelMax, out amountMax); LargeBulkEntry[] entries = LargeBulkEntry.ConvertEntries(this, HuntBodUtility.GetLargeEntry(out curLevel, levelMax)); this.Hue = HuntBodUtility.HuntBodDeedHue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = false; this.Material = (BulkMaterialType)curLevel; }
public LargeSmithBOD() { LargeBulkEntry[] entries; bool useMaterials = true; switch (Utility.Random(4)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSEPlate); break; } int hue = 0x44E; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances); } else { material = BulkMaterialType.None; } this.Hue = hue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; }
public LargeCookingBOD() { LargeBulkEntry[] entries; bool nonexceptional = false; switch (Utility.Random(7)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeBarbeque); nonexceptional = true; break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeDough); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFruits); nonexceptional = true; break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMiso); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSushi); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSweets); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeUnbakedPies); break; } this.Hue = 1169; this.AmountMax = Utility.RandomList(10, 15, 20, 20); this.Entries = entries; this.RequireExceptional = !nonexceptional && 0.825 > Utility.RandomDouble(); }
public LargeSmithBOD() { bool useMaterials = true; int rand = Utility.Random(8); LargeBulkEntry[] entries = rand switch { 1 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate), 2 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain), 3 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes), 4 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing), 5 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces), 6 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms), 7 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords), _ => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing), }; if (rand > 2 && rand < 8) { useMaterials = false; } int hue = 0x44E; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances); } else { material = BulkMaterialType.None; } Hue = hue; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; }
public LargeCarpenterBOD() { LargeBulkEntry[] entries; bool useMaterials = true; switch (Utility.Random(4)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.AllInstrument); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Percussion); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Staff); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.String); break; } int hue = 0x30; string name = "Large Carpenter Bulk Order"; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.Pine, m_CarpenterMaterialChances); } else { material = BulkMaterialType.None; } this.Hue = hue; this.Name += name; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; }
public LargeSmithBOD() { LargeBulkEntry[] entries; var useMaterials = true; var rand = Utility.Random(8); entries = rand switch { 0 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing), 1 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate), 2 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain), 3 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes), 4 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing), 5 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces), 6 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms), 7 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords), _ => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing) }; if (rand > 2 && rand < 8) { useMaterials = false; } var hue = 0x44E; var amountMax = Utility.RandomList(10, 15, 20, 20); var reqExceptional = Utility.RandomDouble() < 0.825; var material = useMaterials ? GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances) : BulkMaterialType.None; Hue = hue; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; }
public LargeFletcherBOD() { LargeBulkEntry[] entries; bool useMaterials = true; switch (Utility.Random(3)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.AllBow); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Bow); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.CrossBow); break; } int hue = 0x58; string name = "Large Fletcher Bulk Order"; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) { material = GetRandomMaterial(BulkMaterialType.OakWood, m_FletcherMaterialChances); } else { material = BulkMaterialType.None; } Hue = hue; Name += name; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; }
public LargeTailorBOD() { LargeBulkEntry[] entries; var useMaterials = false; switch (Utility.Random(14)) { default: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet); useMaterials = true; break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet); useMaterials = true; break; case 8: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate); break; case 9: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet); useMaterials = Core.ML; break; case 10: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet); useMaterials = true; break; case 11: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier); break; case 12: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard); break; case 13: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet); useMaterials = true; break; } var hue = 0x483; var amountMax = Utility.RandomList(10, 15, 20, 20); var reqExceptional = Utility.RandomDouble() < 0.825; var material = useMaterials ? GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances) : BulkMaterialType.None; Hue = hue; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; }