public override void OnConfirmed(CollectionItem citem, int index) { BODCollectionItem item = citem as BODCollectionItem; if (item != null && GetPoints(User) >= item.Points && item.Constructor != null) { Item i = item.Constructor(item.RewardType); if (User.Backpack == null || !User.Backpack.TryDropItem(User, i, false)) { User.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack. i.Delete(); User.SendGump(new RewardsGump(Owner, User, this.BODType, (int)Points)); } else { User.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack. User.PlaySound(0x5A7); if (UsingBanked) { BulkOrderSystem.DeductPoints(User, this.BODType, item.Points); } else { BulkOrderSystem.RemovePending(User, this.BODType); } } } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed.Deleted || !m_Deed.IsChildOf(m_From.Backpack)) { return; } if (info.ButtonID == 2) // Combine { m_From.SendGump(new LargeBODGump(m_From, m_Deed)); m_Deed.BeginCombine(m_From); } else if (info.ButtonID == 3) // bank button { BODContext c = BulkOrderSystem.GetContext(m_From); if (c != null) { switch (c.PointsMode) { case PointsMode.Enabled: c.PointsMode = PointsMode.Disabled; break; case PointsMode.Disabled: c.PointsMode = PointsMode.Automatic; break; case PointsMode.Automatic: c.PointsMode = PointsMode.Enabled; break; } } m_From.SendGump(new LargeBODGump(m_From, m_Deed)); } else if (info.ButtonID == 4) // combine from container { m_From.BeginTarget(-1, false, Targeting.TargetFlags.None, (m, targeted) => { if (!m_Deed.Deleted && targeted is Container container) { List <SmallBOD> list = new List <SmallBOD>(); for (var index = 0; index < container.Items.Count; index++) { Item item = container.Items[index]; if (item is SmallBOD bod) { list.Add(bod); } } for (var index = 0; index < list.Count; index++) { SmallBOD item = list[index]; m_Deed.EndCombine(m_From, item); } list.Clear(); } }); } }
public override double GetPoints(Mobile m) { if (Points > 0) { return(Points); } return(BulkOrderSystem.GetPoints(m, this.BODType)); }
public static SmallInscriptionBOD CreateRandomFor(Mobile m) { SmallBulkEntry[] entries; double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Inscribe); entries = SmallBulkEntry.InscriptionSmalls; if (entries.Length > 0) { int amountMax; if (theirSkill >= 70.1) { amountMax = Utility.RandomList(10, 15, 20, 20); } else if (theirSkill >= 50.1) { amountMax = Utility.RandomList(10, 15, 15, 20); } else { amountMax = Utility.RandomList(10, 10, 15, 20); } CraftSystem system = DefInscription.CraftSystem; List <SmallBulkEntry> validEntries = new List <SmallBulkEntry>(); for (int i = 0; i < entries.Length; ++i) { CraftItem item = system.CraftItems.SearchFor(entries[i].Type); if (item != null) { bool allRequiredSkills = true; double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills); if (allRequiredSkills && chance >= 0.0) { if (chance > 0.0) { validEntries.Add(entries[i]); } } } } if (validEntries.Count > 0) { SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)]; return(new SmallInscriptionBOD(entry, amountMax)); } } return(null); }
private static void OnSave(Mobile m, object state) { object[] ohs = (object[])state; BulkOrderSystem.SetPoints(m, (BODType)ohs[2], (double)ohs[1]); BulkOrderSystem.RemovePending(m, (BODType)ohs[2]); if (m is PlayerMobile) m.SendGump(new RewardsGump((Mobile)ohs[3], (PlayerMobile)m, (BODType)ohs[2])); }
public RewardsGump(Mobile owner, PlayerMobile user, BODType type, int points = 0) : base(owner, user, BulkOrderSystem.GetRewardCollection(type), 1157082, points == 0 ? BulkOrderSystem.GetPoints(user, type) : points) { BODType = type; var entry = new GumpLabel(230, 65, 0x64, GetPoints(user).ToString("0.000000")); entry.Parent = this; Entries.Insert(10, entry); }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed.Deleted || !m_Deed.IsChildOf(m_From.Backpack)) { return; } switch (info.ButtonID) { case 2: // Combine { m_From.SendGump(new SmallBODGump(m_From, m_Deed)); m_Deed.BeginCombine(m_From); break; } case 3: // points mode { BODContext c = BulkOrderSystem.GetContext(m_From); if (c != null) { switch (c.PointsMode) { case PointsMode.Enabled: c.PointsMode = PointsMode.Disabled; break; case PointsMode.Disabled: c.PointsMode = PointsMode.Automatic; break; case PointsMode.Automatic: c.PointsMode = PointsMode.Enabled; break; } } m_From.SendGump(new SmallBODGump(m_From, m_Deed)); break; } case 4: // combine from container { m_From.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (m, targeted) => { if (!m_Deed.Deleted && targeted is Container) { List <Item> list = new List <Item>(((Container)targeted).Items); foreach (Item item in list) { m_Deed.EndCombine(m_From, item); } } }); break; } } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed.Deleted || !m_Deed.IsChildOf(m_From.Backpack)) { return; } if (info.ButtonID == 2) // Combine { m_From.SendGump(new LargeBODGump(m_From, m_Deed)); m_Deed.BeginCombine(m_From); } else if (info.ButtonID == 3) // bank button { BODContext c = BulkOrderSystem.GetContext(m_From); if (c != null) { switch (c.PointsMode) { case PointsMode.Enabled: c.PointsMode = PointsMode.Disabled; break; case PointsMode.Disabled: c.PointsMode = PointsMode.Automatic; break; case PointsMode.Automatic: c.PointsMode = PointsMode.Enabled; break; } } m_From.SendGump(new LargeBODGump(m_From, m_Deed)); } else if (info.ButtonID == 4) // combine from container { m_From.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (m, targeted) => { if (!m_Deed.Deleted && targeted is Container) { List <SmallBOD> list = ((Container)targeted).Items.OfType <SmallBOD>().ToList(); foreach (SmallBOD item in list) { m_Deed.EndCombine(m_From, item); } list.Clear(); } }); } }
public static SmallSmithBOD CreateRandomFor(Mobile m) { SmallBulkEntry[] entries; bool useMaterials; if (useMaterials = Utility.RandomBool()) { entries = SmallBulkEntry.BlacksmithArmor; } else { entries = SmallBulkEntry.BlacksmithWeapons; } if (entries.Length > 0) { double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Blacksmith); int amountMax; if (theirSkill >= 70.1) { amountMax = Utility.RandomList(10, 15, 20, 20); } else if (theirSkill >= 50.1) { amountMax = Utility.RandomList(10, 15, 15, 20); } else { amountMax = Utility.RandomList(10, 10, 15, 20); } BulkMaterialType material = BulkMaterialType.None; if (useMaterials && theirSkill >= 70.1) { for (int i = 0; i < 20; ++i) { BulkMaterialType check = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances); double skillReq = GetRequiredSkill(check); if (theirSkill >= skillReq) { material = check; break; } } } double excChance = 0.0; if (theirSkill >= 70.1) { excChance = (theirSkill + 80.0) / 200.0; } bool reqExceptional = (excChance > Utility.RandomDouble()); CraftSystem system = DefBlacksmithy.CraftSystem; List <SmallBulkEntry> validEntries = new List <SmallBulkEntry>(); for (int i = 0; i < entries.Length; ++i) { CraftItem item = system.CraftItems.SearchFor(entries[i].Type); if (item != null) { bool allRequiredSkills = true; double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills); if (allRequiredSkills && chance >= 0.0) { if (reqExceptional) { chance = item.GetExceptionalChance(system, chance, m); } if (chance > 0.0) { validEntries.Add(entries[i]); } } } } if (validEntries.Count > 0) { SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)]; return(new SmallSmithBOD(entry, material, amountMax, reqExceptional)); } } return(null); }
static BulkOrderSystem() { Instance = new BulkOrderSystem(); }
public static SmallCookingBOD CreateRandomFor(Mobile m) { SmallBulkEntry[] entries; double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Cooking); bool nonexceptional = false; if (0.20 > Utility.RandomDouble()) { nonexceptional = true; entries = SmallBulkEntry.CookingSmallsRegular; } else { entries = SmallBulkEntry.CookingSmalls; } if (entries.Length > 0) { int amountMax; if (theirSkill >= 70.1) { amountMax = Utility.RandomList(10, 15, 20, 20); } else if (theirSkill >= 50.1) { amountMax = Utility.RandomList(10, 15, 15, 20); } else { amountMax = Utility.RandomList(10, 10, 15, 20); } double excChance = 0.0; if (theirSkill >= 70.1) { excChance = (theirSkill + 80.0) / 200.0; } bool reqExceptional = !nonexceptional && excChance > Utility.RandomDouble(); CraftSystem system = DefCooking.CraftSystem; List <SmallBulkEntry> validEntries = new List <SmallBulkEntry>(); for (int i = 0; i < entries.Length; ++i) { CraftItem item = system.CraftItems.SearchFor(entries[i].Type); if (item != null) { bool allRequiredSkills = true; double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills); if (allRequiredSkills && chance >= 0.0) { if (chance > 0.0) { validEntries.Add(entries[i]); } } } } if (validEntries.Count > 0) { SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)]; return(new SmallCookingBOD(entry, amountMax, reqExceptional)); } } return(null); }
public LargeBODGump(Mobile from, LargeBOD deed) : base(25, 25) { m_From = from; m_Deed = deed; m_From.CloseGump(typeof(LargeBODGump)); m_From.CloseGump(typeof(SmallBODGump)); LargeBulkEntry[] entries = deed.Entries; AddPage(0); int height = 0; if (BulkOrderSystem.NewSystemEnabled) { if (deed.RequireExceptional || deed.Material != BulkMaterialType.None) { height += 24; } if (deed.RequireExceptional) { height += 24; } if (deed.Material != BulkMaterialType.None) { height += 24; } } AddBackground(50, 10, 455, 218 + height + (entries.Length * 24), 5054); AddImageTiled(58, 20, 438, 200 + height + (entries.Length * 24), 2624); AddAlphaRegion(58, 20, 438, 200 + height + (entries.Length * 24)); AddImage(45, 5, 10460); AddImage(480, 5, 10460); AddImage(45, 203 + height + (entries.Length * 24), 10460); AddImage(480, 203 + height + (entries.Length * 24), 10460); AddHtmlLocalized(225, 25, 120, 20, 1045134, 0x7FFF, false, false); // A large bulk order AddHtmlLocalized(75, 48, 250, 20, 1045138, 0x7FFF, false, false); // Amount to make: AddLabel(275, 48, 1152, deed.AmountMax.ToString()); AddHtmlLocalized(75, 72, 120, 20, 1045137, 0x7FFF, false, false); // Items requested: AddHtmlLocalized(275, 76, 200, 20, 1045153, 0x7FFF, false, false); // Amount finished: int y = 96; for (int i = 0; i < entries.Length; ++i) { LargeBulkEntry entry = entries[i]; SmallBulkEntry details = entry.Details; AddHtmlLocalized(75, y, 210, 20, details.Number, 0x7FFF, false, false); AddLabel(275, y, 0x480, entry.Amount.ToString()); y += 24; } if (deed.RequireExceptional || deed.Material != BulkMaterialType.None) { AddHtmlLocalized(75, y, 200, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet: y += 24; } if (deed.RequireExceptional) { AddHtmlLocalized(75, y, 300, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional. y += 24; } if (deed.Material != BulkMaterialType.None) { AddHtmlLocalized(75, y, 300, 20, SmallBODGump.GetMaterialNumberFor(deed.Material), 0x7FFF, false, false); // All items must be made with x material. y += 24; } if (BulkOrderSystem.NewSystemEnabled) { BODContext c = BulkOrderSystem.GetContext((PlayerMobile)from); int points = 0; double banked = 0.0; BulkOrderSystem.ComputePoints(deed, out points, out banked); AddHtmlLocalized(75, y, 300, 20, 1157301, string.Format("{0}\t{1}", points, banked.ToString("0.000000")), 0x7FFF, false, false); // Worth ~1_POINTS~ turn in points and ~2_POINTS~ bank points. y += 24; AddButton(125, y, 4005, 4007, 3, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, c.PointsMode == PointsMode.Enabled ? 1157302 : c.PointsMode == PointsMode.Disabled ? 1157303 : 1157309, 0x7FFF, false, false); // Banking Points Enabled/Disabled/Automatic y += 24; AddButton(125, y, 4005, 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, 1045154, 0x7FFF, false, false); // Combine this deed with the item requested. y += 24; AddButton(125, y, 4005, 4007, 4, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, 1157304, 0x7FFF, false, false); // Combine this deed with contained items. y += 24; AddButton(125, y, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 120, 20, 1011441, 0x7FFF, false, false); // EXIT } else { AddButton(125, 168 + (entries.Length * 24), 4005, 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(160, 168 + (entries.Length * 24), 300, 20, 1045155, 0x7FFF, false, false); // Combine this deed with another deed. AddButton(125, 192 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(160, 192 + (entries.Length * 24), 120, 20, 1011441, 0x7FFF, false, false); // EXIT } }
public static SmallTinkerBOD CreateRandomFor(Mobile m) { SmallBulkEntry[] entries; bool useMaterials; if (useMaterials = 0.75 > Utility.RandomDouble()) { entries = SmallBulkEntry.TinkeringSmalls; } else { entries = SmallBulkEntry.TinkeringSmallsRegular; } if (entries.Length > 0) { double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Tinkering); int amountMax; if (theirSkill >= 70.1) { amountMax = Utility.RandomList(10, 15, 20, 20); } else if (theirSkill >= 50.1) { amountMax = Utility.RandomList(10, 15, 15, 20); } else { amountMax = Utility.RandomList(10, 10, 15, 20); } BulkMaterialType material = BulkMaterialType.None; if (useMaterials && theirSkill >= 70.1) { for (int i = 0; i < 20; ++i) { BulkMaterialType check = GetRandomMaterial(BulkMaterialType.DullCopper, m_TinkerMaterialChances); double skillReq = GetRequiredSkill(check); if (theirSkill >= skillReq) { material = check; break; } } } double excChance = 0.0; if (useMaterials && theirSkill >= 70.1) { excChance = (theirSkill + 80.0) / 200.0; } bool reqExceptional = (excChance > Utility.RandomDouble()); CraftSystem system = DefTinkering.CraftSystem; List <SmallBulkEntry> validEntries = new List <SmallBulkEntry>(); for (int i = 0; i < entries.Length; ++i) { CraftItem item = system.CraftItems.SearchFor(entries[i].Type); if (item != null) { bool allRequiredSkills = true; double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills); if (allRequiredSkills && chance >= 0.0) { if (reqExceptional) { chance = item.GetExceptionalChance(system, chance, m); } if (chance > 0.0) { validEntries.Add(entries[i]); } } } } if (validEntries.Count > 0) { SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)]; if (material != BulkMaterialType.None && CannotAssignMaterial(entry.Type)) { material = BulkMaterialType.None; } SmallTinkerBOD bod = new SmallTinkerBOD(entry, material, amountMax, reqExceptional); if (entry.Type.IsSubclassOf(typeof(BaseJewel))) { bod.AssignGemType(entry.Type); } return(bod); } } return(null); }
public static SmallTailorBOD CreateRandomFor(Mobile m) { SmallBulkEntry[] entries; bool useMaterials = Utility.RandomBool(); double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Tailoring); if (useMaterials && theirSkill >= 6.2) // Ugly, but the easiest leather BOD is Leather Cap which requires at least 6.2 skill. { entries = SmallBulkEntry.TailorLeather; } else { entries = SmallBulkEntry.TailorCloth; } if (entries.Length > 0) { int amountMax; if (theirSkill >= 70.1) { amountMax = Utility.RandomList(10, 15, 20, 20); } else if (theirSkill >= 50.1) { amountMax = Utility.RandomList(10, 15, 15, 20); } else { amountMax = Utility.RandomList(10, 10, 15, 20); } BulkMaterialType material = BulkMaterialType.None; if (useMaterials && theirSkill >= 70.1) { for (int i = 0; i < 20; ++i) { BulkMaterialType check = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances); double skillReq = GetRequiredSkill(check); if (theirSkill >= skillReq) { material = check; break; } } } double excChance = 0.0; if (theirSkill >= 70.1) { excChance = (theirSkill + 80.0) / 200.0; } bool reqExceptional = (excChance > Utility.RandomDouble()); CraftSystem system = DefTailoring.CraftSystem; List <SmallBulkEntry> validEntries = new List <SmallBulkEntry>(); for (int i = 0; i < entries.Length; ++i) { CraftItem item = system.CraftItems.SearchFor(entries[i].Type); if (item != null) { bool allRequiredSkills = true; double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills); if (allRequiredSkills && chance >= 0.0) { if (reqExceptional) { chance = item.GetExceptionalChance(system, chance, m); } if (chance > 0.0) { validEntries.Add(entries[i]); } } } } if (validEntries.Count > 0) { SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)]; return(new SmallTailorBOD(entry, material, amountMax, reqExceptional)); } } return(null); }
public override void OnResponse(NetState sender, RelayInfo info) { if (this.m_Deed.Deleted || !this.m_Deed.IsChildOf(this.m_From.Backpack)) { return; } if (info.ButtonID == 2) // Combine { this.m_From.SendGump(new LargeBODGump(this.m_From, this.m_Deed)); this.m_Deed.BeginCombine(this.m_From); } else if (info.ButtonID == 3) // bank button { BODContext c = BulkOrderSystem.GetContext(m_From); if (c != null) { switch (c.PointsMode) { case PointsMode.Enabled: c.PointsMode = PointsMode.Disabled; break; case PointsMode.Disabled: c.PointsMode = PointsMode.Automatic; break; case PointsMode.Automatic: c.PointsMode = PointsMode.Enabled; break; } } this.m_From.SendGump(new LargeBODGump(this.m_From, this.m_Deed)); } else if (info.ButtonID == 4) // combine from container { m_From.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (m, targeted) => { if (!m_Deed.Deleted && targeted is Container) { List <SmallBOD> list = ((Container)targeted).Items.OfType <SmallBOD>().ToList(); foreach (SmallBOD item in list) { m_Deed.EndCombine(m_From, item); } list.Clear(); } }); } // // NOT SURE HOW TO IMPLEMENT WITH NEWER SYSTEM YET ~ ZERODOWNED // /* * //daat99 OWLTR start - custom bods * else if (info.ButtonID >= 3) * { * bool IsFound = false; * IPooledEnumerable eable = m_From.GetMobilesInRange(6); * foreach (Mobile vendor in eable) * { * switch (info.ButtonID) * { * case 3: IsFound = (vendor is Blacksmith || vendor is Weaponsmith || vendor is Armorer); break; * case 4: IsFound = (vendor is Tailor || vendor is Weaver); break; * case 5: IsFound = (vendor is Carpenter); break; * case 6: IsFound = (vendor is Bowyer); break; * } * if (IsFound == true) * break; * } * if (IsFound == false) * switch (info.ButtonID) * { * case 3: m_From.SendMessage("You must be near a Blacksmith, Weaponsmith or Armorer to claim that."); break; * case 4: m_From.SendMessage("You must be near a Tailor or Weaver to claim that."); break; * case 5: m_From.SendMessage("You must be near a Carpenter to claim that."); break; * case 6: m_From.SendMessage("You must be near a Bowyer to claim that."); break; * } * else * daat99.daat99.ClaimBods(m_From, m_Deed); * * } * //daat99 OWLTR end - custom bods */ }
public ConfirmBankPointsGump(PlayerMobile user, Mobile owner, BODType type, int points, double banked) : base(user, 1157076, 1157077, new object[] { points, banked, type, owner }, String.Format("{0}\t{1}", banked.ToString("0.000000"), points.ToString()), OnSave, OnClaim) { Closable = false; user.CloseGump(typeof(ConfirmBankPointsGump)); Points = points; Banked = banked; this.BODType = type; Owner = owner; Rectangle2D rec = ItemBounds.Table[0x2258]; AddItem(115 + rec.Width / 2 - rec.X, 110 + rec.Height / 2 - rec.Y, 0x2258, BulkOrderSystem.GetBodHue(this.BODType)); #region Level System Mod Configured c = new Configured(); if (c.GainExpFromBods == true) { LevelHandler.BodGainEXP(user, (int)points); } #endregion }
public SmallBODGump(Mobile from, SmallBOD deed) : base(25, 25) { m_From = from; m_Deed = deed; m_From.CloseGump(typeof(LargeBODGump)); m_From.CloseGump(typeof(SmallBODGump)); AddPage(0); int height = 0; if (BulkOrderSystem.NewSystemEnabled) { if (deed.RequireExceptional || deed.Material != BulkMaterialType.None) { height += 24; } if (deed.RequireExceptional) { height += 24; } if (deed.Material != BulkMaterialType.None) { height += 24; } } AddBackground(50, 10, 455, 245 + height, 5054); AddImageTiled(58, 20, 438, 226 + height, 2624); AddAlphaRegion(58, 20, 438, 226 + height); AddImage(45, 5, 10460); AddImage(480, 5, 10460); AddImage(45, 230 + height, 10460); AddImage(480, 230 + height, 10460); AddHtmlLocalized(225, 25, 120, 20, 1045133, 0x7FFF, false, false); // A bulk order AddHtmlLocalized(75, 48, 250, 20, 1045138, 0x7FFF, false, false); // Amount to make: AddLabel(275, 48, 1152, deed.AmountMax.ToString()); AddHtmlLocalized(275, 76, 200, 20, 1045153, 0x7FFF, false, false); // Amount finished: AddHtmlLocalized(75, 72, 120, 20, 1045136, 0x7FFF, false, false); // Item requested: AddItem(410, 72, deed.Graphic, deed.GraphicHue); AddHtmlLocalized(75, 96, 210, 20, deed.Number, 0x7FFF, false, false); AddLabel(275, 96, 0x480, deed.AmountCur.ToString()); int y = 120; if (deed.RequireExceptional || deed.Material != BulkMaterialType.None) { AddHtmlLocalized(75, y, 200, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet: y += 24; } if (deed.RequireExceptional) { AddHtmlLocalized(75, y, 300, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional. y += 24; } if (deed.Material != BulkMaterialType.None) { AddHtmlLocalized(75, y, 300, 20, GetMaterialNumberFor(deed.Material), 0x7FFF, false, false); // All items must be made with x material. y += 24; } if (from is PlayerMobile && BulkOrderSystem.NewSystemEnabled) { BODContext c = BulkOrderSystem.GetContext((PlayerMobile)from); int points = 0; double banked = 0.0; BulkOrderSystem.ComputePoints(deed, out points, out banked); AddHtmlLocalized(75, y, 300, 20, 1157301, string.Format("{0}\t{1}", points, banked.ToString("0.000000")), 0x7FFF, false, false); // Worth ~1_POINTS~ turn in points and ~2_POINTS~ bank points. y += 24; AddButton(125, y, 4005, 4007, 3, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, c.PointsMode == PointsMode.Enabled ? 1157302 : c.PointsMode == PointsMode.Disabled ? 1157303 : 1157309, 0x7FFF, false, false); // Banking Points Enabled/Disabled/Automatic y += 24; AddButton(125, y, 4005, 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, 1045154, 0x7FFF, false, false); // Combine this deed with the item requested. y += 24; AddButton(125, y, 4005, 4007, 4, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, 1157304, 0x7FFF, false, false); // Combine this deed with contained items. y += 24; } else { AddButton(125, y, 4005, 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 300, 20, 1045154, 0x7FFF, false, false); // Combine this deed with the item requested. y += 24; } AddButton(125, y, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(160, y, 120, 20, 1011441, 0x7FFF, false, false); // EXIT }
public ConfirmBankPointsGump(PlayerMobile user, Mobile owner, BODType type, int points, double banked) : base(user, 1157076, 1157077, new object[] { points, banked, type, owner }, string.Format("{0}\t{1}", banked.ToString("0.000000"), points.ToString()), OnSave, OnClaim) { Closable = false; user.CloseGump(typeof(ConfirmBankPointsGump)); Points = points; Banked = banked; BODType = type; Owner = owner; Rectangle2D rec = ItemBounds.Table[0x2258]; AddItem(115 + rec.Width / 2 - rec.X, 110 + rec.Height / 2 - rec.Y, 0x2258, BulkOrderSystem.GetBodHue(BODType)); }