public override void OnDoubleClick(Mobile from) { if (!Active) { from.SendMessage("This bombplacer is not active. Wait until the game has started!"); return; } if (!from.CanBeDamaged()) { from.SendMessage("You cannot place bombs in this area"); return; } if (m_BombsInWorld < m_MaxBombs) { BombermanBomb bomb = new BombermanBomb(this, m_Game); bomb.MoveToWorld(from.Location, from.Map); ++m_BombsInWorld; } else { from.SendMessage("You cannot place anymore bombs."); } }
public override void OnDoubleClick(Mobile from) { if (!from.CanBeDamaged()) { from.SendMessage("You cannot place bombs in this area"); return; } if (BombsInWorld < MaxBombs) { bool cont; byte inc = 0; Map map = from.Map; Direction direction = from.Direction; int xinc = 0; int yinc = 0; while (true) { cont = false; if (++inc > range) { from.SendMessage("You cannot kick bombs that far"); return; } if (direction == Direction.North || direction == Direction.Running) { yinc -= 1; } else if (direction == Direction.East || direction.ToString() == "130") { xinc += 1; } else if (direction == Direction.South || direction.ToString() == "132") { yinc += 1; } else if (direction == Direction.West || direction.ToString() == "134") { xinc -= 1; } int x = from.X + xinc; int y = from.Y + yinc; int z = map.Tiles.GetLandTile(x, y).Z; Point3D location = new Point3D(x, y, z); IPooledEnumerable objects = map.GetObjectsInRange(location, 0); foreach (object o in objects) { if (o is LOSBlocker) { from.SendMessage("You cannot kick a bomb to a place you cannot see."); return; } if (o is Mobile) { from.SendMessage("You cannot kick a bomb on someone else."); return; } if (o is BombermanStone) { cont = true; } } if (!cont) { BombermanBomb bomb = new BombermanBomb(this, m_Game); bomb.MoveToWorld(location, from.Map); ++BombsInWorld; break; } } } else { from.SendMessage("You cannot place anymore bombs."); } }
public override void OnDoubleClick( Mobile from ) { if (!Active) { from.SendMessage("This bombplacer is not active. Wait until the game has started!"); return; } if(!from.CanBeDamaged()) { from.SendMessage( "You cannot place bombs in this area" ); return; } if(m_BombsInWorld < m_MaxBombs) { BombermanBomb bomb = new BombermanBomb( this, m_Game ); bomb.MoveToWorld( from.Location, from.Map ); ++m_BombsInWorld; } else { from.SendMessage( "You cannot place anymore bombs." ); } }