public static ServerController GetInstance() { if (instance == null) { instance = new ServerController(); } return instance; }
public ServerGUI() { InitializeComponent(); sc = ServerController.GetInstance(); ChatSocket.ConnectionManager.GetInstance().OnMessageSend += (msg) => { WriteLine(msg); }; }
/// <summary> /// a constructor. /// </summary> /// <param name="controller"> A controller which is repsonsible for implementing the command.</param> public JoinableGamesListCommand(ServerController controller) : base(controller) { }
/// <summary> /// a constrcutor. /// </summary> /// <param name="controller">A controller which is repsonsible for implementing the command.</param> public Command(ServerController controller) { this.controller = controller; }
/// <summary> /// a constructor. /// </summary> /// <param name="controller"> A controller which is repsonsible for implementing the command.</param> public JoinGameCommand(ServerController controller) : base(controller) { }
/// <summary> /// a constructor. /// </summary> /// <param name="controller"> A controller which is repsonsible for implementing the command.</param> public CloseGameCommand(ServerController controller) : base(controller) { }
/// <summary> /// a constructor. /// </summary> /// <param name="controller"> A controller which is repsonsible for implementing the command.</param> public StartGameCommand(ServerController controller) : base(controller) { }