Generate() 공개 정적인 메소드

public static Generate ( string folder ) : void
folder string
리턴 void
        private static void DecorateMagincia_OnCommand(CommandEventArgs e)
        {
            e.Mobile.SendMessage("Generating Magincia, please wait.");

            Decorate.Generate("Data/Magincia/Trammel", Map.Trammel);
            Decorate.Generate("Data/Magincia/Felucca", Map.Felucca);

            e.Mobile.SendMessage("Magincia Decoration Complete.");
        }
예제 #2
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        private static void DecorateHSfirstAge_OnCommand(CommandEventArgs e)
        {
            string prefix = Server.Commands.CommandSystem.Prefix;

            CommandSystem.Handle(e.Mobile, String.Format("{0}DecorateSA", prefix));
            //Nerun's Distro custom decoration
            Decorate.Generate("Data/Nerun's Distro/Decoration/10-HS/Britannia", Map.Trammel, Map.Felucca);

            e.Mobile.SendMessage("High Seas - I decorated.");
        }
예제 #3
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        private static void DecorateSA_OnCommand(CommandEventArgs e)
        {
            string prefix = Server.Commands.CommandSystem.Prefix;

            CommandSystem.Handle(e.Mobile, String.Format("{0}DecorateKRsecondAge", prefix));
            //Nerun's Distro custom decoration
            Decorate.Generate("Data/Nerun's Distro/Decoration/09-SA/TerMur", Map.TerMur);
            Decorate.Generate("Data/Nerun's Distro/Decoration/09-SA/Trammel", Map.Trammel);

            e.Mobile.SendMessage("Stygian Abyss decorated.");
        }
예제 #4
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        private static void DecorateSE_OnCommand(CommandEventArgs e)
        {
            string prefix = Server.Commands.CommandSystem.Prefix;

            CommandSystem.Handle(e.Mobile, String.Format("{0}Decorate", prefix));
            //Remove some default decorations
            DecorateDelete.RemoveOne("Data/Decoration/Britannia", "britain.cfg", Map.Trammel, Map.Felucca);
            //SE
            Decorate.Generate("Data/Nerun's Distro/Decoration/06-SE/Britannia", Map.Trammel, Map.Felucca);

            e.Mobile.SendMessage("Samurai Empire decorated.");
        }
예제 #5
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        private static void DecorateML_OnCommand(CommandEventArgs e)
        {
            string prefix = Server.Commands.CommandSystem.Prefix;

            CommandSystem.Handle(e.Mobile, String.Format("{0}DecorateSE", prefix));
            //ML
            Decorate.Generate("Data/Nerun's Distro/Decoration/07-ML/Britannia", Map.Trammel, Map.Felucca);
            Decorate.Generate("Data/Nerun's Distro/Decoration/07-ML/Felucca", Map.Felucca);
            Decorate.Generate("Data/Nerun's Distro/Decoration/07-ML/Trammel", Map.Trammel);
            Decorate.Generate("Data/Nerun's Distro/Decoration/07-ML/Ilshenar", Map.Ilshenar);
            Decorate.Generate("Data/Nerun's Distro/Decoration/07-ML/Malas", Map.Malas);

            e.Mobile.SendMessage("Mondain's Legacy decorated.");
        }
예제 #6
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        private static void DecorateKRfirstAge_OnCommand(CommandEventArgs e)
        {
            string prefix = Server.Commands.CommandSystem.Prefix;

            CommandSystem.Handle(e.Mobile, String.Format("{0}DecorateML", prefix));
            //Remove some default decorations
            DecorateDelete.RemoveOne("Data/Decoration/Trammel", "_haven additions.cfg", Map.Trammel);
            DecorateDelete.RemoveOne("Data/Decoration/Trammel", "collector quest.cfg", Map.Trammel);
            DecorateDelete.RemoveOne("Data/Decoration/Trammel", "haven.cfg", Map.Trammel);
            DecorateDelete.RemoveOne("Data/Decoration/Trammel", "uzeraan turmoil quest.cfg", Map.Trammel);
            //KR
            Decorate.Generate("Data/Nerun's Distro/Decoration/08-KR/Trammel", Map.Trammel);

            e.Mobile.SendMessage("Kingdom's Reborn - I decorated.");
        }