public static Offset <FBVector2> CreateFBVector2(FlatBufferBuilder builder, float x = 0.0f, float y = 0.0f) { builder.StartObject(2); FBVector2.AddY(builder, y); FBVector2.AddX(builder, x); return(FBVector2.EndFBVector2(builder)); }
public static FBVector2 GetRootAsFBVector2(ByteBuffer _bb, FBVector2 obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }