private static void UseW() { if (Player.HealthPercent <= Misc.GetSlider("Healing.MinHPME") || Misc.Active("onlywincdmg")) { return; } if (Spells[SpellSlot.W].IsReady()) { var alliesinneed = HeroManager.Allies.Where( hero => !hero.IsMe && !hero.IsDead && (!Misc.Active("Misc.Nohealshop") || !hero.InShop()) && !hero.IsZombie && hero.Distance(Player) <= Spells[SpellSlot.W].Range && Misc.Active("w" + hero.ChampionName) && hero.HealthPercent <= Misc.GetSlider("wpct" + hero.ChampionName) && hero.HealthPercent >= Misc.GetSlider("Healing.MinHP")) .ToList(); if (Misc.Active("wonlyadc") && alliesinneed.Any(x => x.NetworkId == myADC.NetworkId)) { Spells[SpellSlot.W].CastOnUnit(myADC); } else if (!Misc.Active("wonlyadc")) { AIHeroClient allytoheal = null; allytoheal = SorakaMenu.PriorityType() == SorakaMenu.HealPriority.PriorityList ? alliesinneed.MaxOrDefault(h => h.GetSetPriority()) : alliesinneed.MinOrDefault(x => x.HealthPercent); if (allytoheal != null) { Spells[SpellSlot.W].CastOnUnit(allytoheal); } } } }
private static void UseW() { if (Spells[SpellSlot.W].IsReady()) { var alliesinneed = HeroManager.Allies.Where( hero => !hero.IsMe && !hero.IsDead && (!Misc.Active("Misc.Nohealshop") || !hero.InShop()) && !hero.IsZombie && hero.Distance(Player) <= Spells[SpellSlot.W].Range && Misc.Active("w" + hero.ChampionName) && hero.HealthPercent <= Misc.GetSlider("wpct" + hero.ChampionName)) .ToList(); if (Misc.Active("wonlyadc") && alliesinneed.Contains(myADC) && Player.Distance(myADC) <= Spells[SpellSlot.W].Range) { Spells[SpellSlot.W].CastOnUnit(myADC); } else if (!Misc.Active("wonlyadc")) { Obj_AI_Hero allytoheal = null; allytoheal = SorakaMenu.PriorityType() == SorakaMenu.HealPriority.PriorityList ? alliesinneed.MaxOrDefault(h => h.GetSetPriority()) : alliesinneed.MinOrDefault(x => x.HealthPercent); if (allytoheal != null) { Spells[SpellSlot.W].CastOnUnit(allytoheal); } } } }