void Start() { movement = GetComponent <CharacterControls>(); gun = GetComponent <GunWithClip>(); team = GetComponent <TeamMember>().Team; StartCoroutine(DefaultState()); }
void Start() { movement = GetComponent <CharacterControls>(); gun = GetComponent <GunWithClip>(); team = GetComponent <TeamMember>().Team; wpm = GameObject.Find("Waypoints").GetComponent <WaypointManager>(); inactive = 2; StartCoroutine(DefaultState()); }
void Start() { cc = GetComponent <CharacterControls>(); }