public CIncomingState(CStateMachine sm) : base(sm) { Id = EStateId.INCOMING; }
public CHoldingState(CStateMachine sm) : base(sm) { Id = EStateId.HOLDING; }
public CTerminatedState(CStateMachine sm) : base(sm) { Id = EStateId.TERMINATED; }
public CReleasedState(CStateMachine sm) : base(sm) { Id = EStateId.RELEASED; }
public CActiveState(CStateMachine sm) : base(sm) { Id = EStateId.ACTIVE; }
public CAlertingState(CStateMachine sm) : base(sm) { Id = EStateId.ALERTING; }
public CConnectingState(CStateMachine sm) : base(sm) { Id = EStateId.CONNECTING; }