private void MaakHindernissen() { for (var x = 5; x < 200; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); _hindernissen.Add(new Hindernis(x, 195)); } for (var y = 25; y < 190; y += 10) { _hindernissen.Add(new Hindernis(5, y)); _hindernissen.Add(new Hindernis(195, y)); } _hindernissen.Add(new Hindernis(5, 15)); _uitgang = new Hindernis(195, 15); _hindernissen.Add(_uitgang); _hindernissen.Add(new Hindernis(70, 40)); _hindernissen.Add(new Hindernis(80, 40)); _hindernissen.Add(new Hindernis(90, 40)); _hindernissen.Add(new Hindernis(110, 40)); _hindernissen.Add(new Hindernis(120, 40)); _hindernissen.Add(new Hindernis(130, 40)); _hindernissen.Add(new Hindernis(70, 160)); _hindernissen.Add(new Hindernis(80, 160)); _hindernissen.Add(new Hindernis(90, 160)); _hindernissen.Add(new Hindernis(110, 160)); _hindernissen.Add(new Hindernis(120, 160)); _hindernissen.Add(new Hindernis(130, 160)); _hindernissen.Add(new Hindernis(40, 70)); _hindernissen.Add(new Hindernis(40, 80)); _hindernissen.Add(new Hindernis(40, 90)); _hindernissen.Add(new Hindernis(40, 110)); _hindernissen.Add(new Hindernis(40, 120)); _hindernissen.Add(new Hindernis(40, 130)); _hindernissen.Add(new Hindernis(160, 70)); _hindernissen.Add(new Hindernis(160, 80)); _hindernissen.Add(new Hindernis(160, 90)); _hindernissen.Add(new Hindernis(160, 110)); _hindernissen.Add(new Hindernis(160, 120)); _hindernissen.Add(new Hindernis(160, 130)); _hindernissen.Add(new Hindernis(60, 60)); _hindernissen.Add(new Hindernis(60, 100)); _hindernissen.Add(new Hindernis(60, 140)); _hindernissen.Add(new Hindernis(100, 60)); _hindernissen.Add(new Hindernis(100, 140)); _hindernissen.Add(new Hindernis(140, 140)); _hindernissen.Add(new Hindernis(140, 100)); _hindernissen.Add(new Hindernis(140, 60)); }
private void MaakHindernissen() { for (var x = 5; x < 200; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); _hindernissen.Add(new Hindernis(x, 195)); } for (var y = 25; y < 190; y += 10) { _hindernissen.Add(new Hindernis(5, y)); _hindernissen.Add(new Hindernis(195, y)); } _hindernissen.Add(new Hindernis(5, 15)); _uitgang = new Hindernis(195, 15); _hindernissen.Add(_uitgang); _hindernissen.Add(new Hindernis(45, 25)); _hindernissen.Add(new Hindernis(55, 35)); _hindernissen.Add(new Hindernis(55, 45)); _hindernissen.Add(new Hindernis(45, 55)); _hindernissen.Add(new Hindernis(25, 45)); _hindernissen.Add(new Hindernis(35, 55)); _hindernissen.Add(new Hindernis(155, 25)); _hindernissen.Add(new Hindernis(145, 35)); _hindernissen.Add(new Hindernis(145, 45)); _hindernissen.Add(new Hindernis(155, 55)); _hindernissen.Add(new Hindernis(175, 45)); _hindernissen.Add(new Hindernis(165, 55)); _hindernissen.Add(new Hindernis(35, 145)); _hindernissen.Add(new Hindernis(45, 145)); _hindernissen.Add(new Hindernis(25, 155)); _hindernissen.Add(new Hindernis(55, 155)); _hindernissen.Add(new Hindernis(55, 165)); _hindernissen.Add(new Hindernis(45, 175)); _hindernissen.Add(new Hindernis(155, 145)); _hindernissen.Add(new Hindernis(165, 145)); _hindernissen.Add(new Hindernis(145, 155)); _hindernissen.Add(new Hindernis(175, 155)); _hindernissen.Add(new Hindernis(145, 165)); _hindernissen.Add(new Hindernis(155, 175)); }
private void MaakHindernissen() { for (var x = 5; x < 400; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); _hindernissen.Add(new Hindernis(x, 195)); } for (var y = 15; y < 180; y += 10) { _hindernissen.Add(new Hindernis(5, y)); _hindernissen.Add(new Hindernis(395, y)); } _hindernissen.Add(new Hindernis(395, 185)); _uitgang = new Hindernis(5, 185); _hindernissen.Add(_uitgang); Maak_graf_1(new Point(35, 35)); Maak_graf_1(new Point(75, 35)); Maak_graf_1(new Point(115, 35)); Maak_graf_1(new Point(155, 35)); Maak_graf_1(new Point(195, 35)); Maak_graf_1(new Point(235, 35)); Maak_graf_1(new Point(275, 35)); Maak_graf_1(new Point(315, 35)); Maak_graf_1(new Point(355, 35)); Maak_graf_2(new Point(35, 165)); Maak_graf_2(new Point(75, 165)); Maak_graf_2(new Point(115, 165)); Maak_graf_2(new Point(155, 165)); Maak_graf_2(new Point(195, 165)); Maak_graf_2(new Point(235, 165)); Maak_graf_2(new Point(275, 165)); Maak_graf_2(new Point(315, 165)); Maak_graf_2(new Point(355, 165)); }
private void MaakHindernissen() { for (var x = 5; x < 200; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); _hindernissen.Add(new Hindernis(x, 195)); } for (var y = 25; y < 120; y += 10) { _hindernissen.Add(new Hindernis(5, y)); } for (var y = 135; y < 190; y += 10) { _hindernissen.Add(new Hindernis(5, y)); } for (var y = 25; y < 190; y += 10) { _hindernissen.Add(new Hindernis(195, y)); } _hindernissen.Add(new Hindernis(5, 15)); _uitgang = new Hindernis(195, 15); _hindernissen.Add(_uitgang); for (var x = 15; x < 180; x += 10) { _hindernissen.Add(new Hindernis(x, 55)); _hindernissen.Add(new Hindernis(x, 95)); _hindernissen.Add(new Hindernis(x, 135)); _hindernissen.Add(new Hindernis(x, 175)); } for (var x = 25; x < 190; x += 10) { _hindernissen.Add(new Hindernis(x, 35)); _hindernissen.Add(new Hindernis(x, 75)); _hindernissen.Add(new Hindernis(x, 115)); _hindernissen.Add(new Hindernis(x, 155)); } }
private void MaakHindernissen() { for (var x = 5; x < 135; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); } for (var x = 145; x < 200; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); } for (var x = 5; x < 200; x += 10) { _hindernissen.Add(new Hindernis(x, 195)); } for (var y = 15; y < 180; y += 10) { _hindernissen.Add(new Hindernis(5, y)); _hindernissen.Add(new Hindernis(195, y)); } _hindernissen.Add(new Hindernis(5, 185)); _uitgang = new Hindernis(195, 185); _hindernissen.Add(_uitgang); _hindernissen.Add(new Hindernis(95, 95)); _hindernissen.Add(new Hindernis(95, 105)); _hindernissen.Add(new Hindernis(105, 95)); _hindernissen.Add(new Hindernis(105, 105)); }
private void MaakHindernissen() { for (var x = 5; x < 400; x += 10) { AddHindernis(x, 5); AddHindernis(x, 195); } for (var y = 15; y < 180; y += 10) { AddHindernis(5, y); AddHindernis(395, y); } AddHindernis(5, 185); _uitgang = AddHindernis(395, 185); AddHindernis(25, 165); AddHindernis(35, 175); AddHindernis(45, 25); AddHindernis(45, 35); AddHindernis(45, 45); AddHindernis(55, 25); AddHindernis(55, 35); AddHindernis(55, 45); AddHindernis(125, 35); AddHindernis(135, 35); AddHindernis(145, 35); AddHindernis(155, 35); AddHindernis(125, 45); AddHindernis(125, 55); AddHindernis(125, 65); AddHindernis(135, 65); AddHindernis(145, 65); AddHindernis(155, 65); AddHindernis(205, 95); AddHindernis(215, 95); AddHindernis(205, 105); AddHindernis(215, 105); }
private Hindernis AddHindernis(int x, int y) { var hindernis = new Hindernis(x, y); _hindernissen.Add(hindernis); return hindernis; }
private void MaakHindernissen() { for (var x = 5; x < 200; x += 10) { AddTegel(x, 5); AddTegel(x, 195); } for (var y = 15; y < 180; y += 10) { AddTegel(5, y); AddTegel(195, y); } AddTegel(5, 185); _uitgang = AddTegel(195, 185); AddTegel(65, 175); AddTegel(65, 165); AddTegel(25, 135); AddTegel(35, 135); }
private void MaakMuurRechts() { for (var y = 15; y < 95; y += 10) { _hindernissen.Add(new Hindernis(195, y)); } for (var y = 105; y < 180; y += 10) { _hindernissen.Add(new Hindernis(195, y)); } _uitgang = new Hindernis(195, 185); _hindernissen.Add(_uitgang); }
private void MaakHindernissen() { for (var i = 105; i < 200; i += 10) { MaakHindernis(i, 5); MaakHindernis(i, 295); MaakHindernis(5, i); MaakHindernis(295, i); } for (var i = 15; i < 110; i += 10) { MaakHindernis(i, 105); MaakHindernis(i, 195); MaakHindernis(i + 180, 105); MaakHindernis(i + 180, 195); } for (var i = 15; i < 100; i += 10) { MaakHindernis(105, i); MaakHindernis(195, i); } for (var i = 215; i < 290; i += 10) { MaakHindernis(105, i); MaakHindernis(195, i); } _uitgang = MaakHindernis(105, 205); MaakHindernis(195, 205); }
public Hindernis MaakHindernis(int x, int y) { var h = new Hindernis(x, y); _hindernissen.Add(h); return h; }
private void MaakHindernissen() { for (var x = 5; x < 400; x += 10) { _hindernissen.Add(new Hindernis(x, 5)); _hindernissen.Add(new Hindernis(x, 195)); } for (var y = 15; y < 180; y += 10) { _hindernissen.Add(new Hindernis(5, y)); _hindernissen.Add(new Hindernis(395, y)); } _hindernissen.Add(new Hindernis(395, 185)); _uitgang = new Hindernis(5, 185); _hindernissen.Add(_uitgang); _hindernissen.Add(new Hindernis(45, 25)); _hindernissen.Add(new Hindernis(55, 35)); _hindernissen.Add(new Hindernis(55, 45)); _hindernissen.Add(new Hindernis(45, 55)); _hindernissen.Add(new Hindernis(25, 45)); _hindernissen.Add(new Hindernis(35, 55)); _hindernissen.Add(new Hindernis(355, 25)); _hindernissen.Add(new Hindernis(345, 35)); _hindernissen.Add(new Hindernis(345, 45)); _hindernissen.Add(new Hindernis(355, 55)); _hindernissen.Add(new Hindernis(375, 45)); _hindernissen.Add(new Hindernis(365, 55)); _hindernissen.Add(new Hindernis(155, 25)); _hindernissen.Add(new Hindernis(145, 35)); _hindernissen.Add(new Hindernis(145, 45)); _hindernissen.Add(new Hindernis(155, 55)); _hindernissen.Add(new Hindernis(175, 45)); _hindernissen.Add(new Hindernis(165, 55)); _hindernissen.Add(new Hindernis(155, 145)); _hindernissen.Add(new Hindernis(165, 145)); _hindernissen.Add(new Hindernis(145, 155)); _hindernissen.Add(new Hindernis(175, 155)); _hindernissen.Add(new Hindernis(145, 165)); _hindernissen.Add(new Hindernis(155, 175)); _hindernissen.Add(new Hindernis(245, 25)); _hindernissen.Add(new Hindernis(255, 35)); _hindernissen.Add(new Hindernis(255, 45)); _hindernissen.Add(new Hindernis(245, 55)); _hindernissen.Add(new Hindernis(225, 45)); _hindernissen.Add(new Hindernis(235, 55)); _hindernissen.Add(new Hindernis(235, 145)); _hindernissen.Add(new Hindernis(245, 145)); _hindernissen.Add(new Hindernis(225, 155)); _hindernissen.Add(new Hindernis(255, 155)); _hindernissen.Add(new Hindernis(255, 165)); _hindernissen.Add(new Hindernis(245, 175)); _hindernissen.Add(new Hindernis(35, 145)); _hindernissen.Add(new Hindernis(45, 145)); _hindernissen.Add(new Hindernis(25, 155)); _hindernissen.Add(new Hindernis(55, 155)); _hindernissen.Add(new Hindernis(55, 165)); _hindernissen.Add(new Hindernis(45, 175)); _hindernissen.Add(new Hindernis(355, 145)); _hindernissen.Add(new Hindernis(365, 145)); _hindernissen.Add(new Hindernis(345, 155)); _hindernissen.Add(new Hindernis(375, 155)); _hindernissen.Add(new Hindernis(345, 165)); _hindernissen.Add(new Hindernis(355, 175)); }