public override void OnHide() { base.OnHide(); MainPanelInGameUILogic.Hide(); this.m_ChooseEffect.Visible = false; m_curType = ShopType.Prop; m_lastType = ShopType.None; }
public override void OnHide() { base.OnHide(); MainPanelInGameUILogic.Hide(); //MessageHandler.UnRegisterMessageHandler(MessageDefine.MarkeBuyResponse, OnResponse); MessageHandler.UnRegisterMessageHandler(MessageDefine.MarketResponse, OnResponse); m_close_btn.RemoveClickCallBack(btnClose); m_grid_com.Clear(); }
public override void OnHide() { base.OnHide(); MainPanelInGameUILogic.Hide(); this.m_btnClose.RemoveClickCallBack(ClosePanel); MessageHandler.UnRegisterMessageHandler(MessageDefine.SCPlayerPropResponse, PlayerPropRequestCallBack); MessageHandler.UnRegisterMessageHandler(MessageDefine.SCPlayerPropRecentResposne, PlayerPropRequestCallBack); GameEvents.UIEvents.UI_Bag_Event.OnPropCost -= BagCost; GameEvents.UIEvents.UI_Bag_Event.OnItemClick -= OnItemClick; m_CurrentBagType = BagTypeEnum.Total; m_LastBagType = BagTypeEnum.None; m_curPropData = null; m_recentPropData = null; m_needClearRecently = false; }
public override void OnHide() { base.OnHide(); MainPanelInGameUILogic.Hide(); }