public static void RegisterGuest() { //偷偷的注册一下 if (null == PlayerPrefTool.GetUsername(ENUM_LOGIN_TYPE.E_GUEST)) { MessageHandler.RegisterMessageHandler(MessageDefine.SCRegGuestResponse, OnScResponse); LoginUtil.RequestRegisterGuest(); } }
private void OnInitCompleteWithGuestReg() { Debug.Log("FACEBOOK : OnInitCompleteWithGuestReg"); #if UNITY_EDITOR || !UNITY_STANDALONE_WIN if (!FB.IsInitialized) { return; } #endif LoginUtil.RequestRegisterGuest(); }