/// <summary> /// Loads all resources of this texture painter object. /// </summary> /// <param name="resources">The target resource dictionary.</param> internal void LoadResources(ResourceDictionary resources) { // Load material m_materialResource = resources.GetResourceAndEnsureLoaded <SpriteMaterialResource>( KEY_MATERIAL, () => new SpriteMaterialResource(m_texture)); // Load geometry resource m_geometryResource = resources.GetResourceAndEnsureLoaded <GeometryResource>( KEY_GEOMETRY, () => { VertexStructure structure = new VertexStructure(); structure.FirstSurface.BuildRect4V( new Vector3(-1f, -1f, 0f), new Vector3(1f, -1f, 0f), new Vector3(1f, 1f, 0f), new Vector3(-1f, 1f, 0f), Color4.Transparent); structure.FirstSurface.Material = KEY_MATERIAL; return(new GeometryResource(structure)); }); // Load the texture resource m_textureResource = resources.GetResourceAndEnsureLoaded <TextureResource>(m_texture); // Get default resources m_defaultResources = resources.GetResourceAndEnsureLoaded <DefaultResources>( DefaultResources.RESOURCE_KEY, () => new DefaultResources()); m_renderParameters = resources.GetResourceAndEnsureLoaded <ObjectRenderParameters>( KEY_RENDER_PARAMETERS, () => new ObjectRenderParameters()); }
/// <summary> /// Unloads all resources. /// </summary> internal void UnloadResources() { m_geometryResource = null; m_textureResource = null; m_defaultResources = null; m_renderParameters = null; m_materialResource = null; }