public override void Render(Scene scene) { if (RenderTechniquePyramid) { techPyramidRaw = new TechPyramid(scene.FrameBuffer.Width, scene.FrameBuffer.Height, minDepth: 1, maxDepth: MaxDepth, merges: true); techPyramidWeighted = new TechPyramid(scene.FrameBuffer.Width, scene.FrameBuffer.Height, minDepth: 1, maxDepth: MaxDepth, merges: true); } if (EnableConnections || NumLightPaths == 0) { // Classic Bidir requires exactly one light path for every camera path. NumLightPaths = scene.FrameBuffer.Width * scene.FrameBuffer.Height; } InitializeRadius(scene); base.Render(scene); // Store the technique pyramids if (RenderTechniquePyramid) { string pathRaw = Path.Join(scene.FrameBuffer.Basename, "techs-raw"); techPyramidRaw.WriteToFiles(pathRaw); string pathWeighted = Path.Join(scene.FrameBuffer.Basename, "techs-weighted"); techPyramidWeighted.WriteToFiles(pathWeighted); } }
public override void Render(Scene scene) { if (RenderTechniquePyramid) { techPyramidRaw = new TechPyramid(scene.FrameBuffer.Width, scene.FrameBuffer.Height, minDepth: 1, maxDepth: MaxDepth, merges: false); techPyramidWeighted = new TechPyramid(scene.FrameBuffer.Width, scene.FrameBuffer.Height, minDepth: 1, maxDepth: MaxDepth, merges: false); } // Classic Bidir requires exactly one light path for every camera path. NumLightPaths = scene.FrameBuffer.Width * scene.FrameBuffer.Height; base.Render(scene); // Store the technique pyramids if (RenderTechniquePyramid) { string pathRaw = System.IO.Path.Join(scene.FrameBuffer.Basename, "techs-raw"); techPyramidRaw.WriteToFiles(pathRaw); string pathWeighted = System.IO.Path.Join(scene.FrameBuffer.Basename, "techs-weighted"); techPyramidWeighted.WriteToFiles(pathWeighted); } }
public override void Render(Scene scene) { if (RenderTechniquePyramid) { techPyramidRaw = new TechPyramid(scene.FrameBuffer.Width, scene.FrameBuffer.Height, minDepth: 1, maxDepth: MaxDepth, merges: false); techPyramidWeighted = new TechPyramid(scene.FrameBuffer.Width, scene.FrameBuffer.Height, minDepth: 1, maxDepth: MaxDepth, merges: false); } base.Render(scene); if (RenderTechniquePyramid) { techPyramidRaw.WriteToFiles(Path.Join(scene.FrameBuffer.Basename, "techs-raw")); techPyramidWeighted.WriteToFiles(Path.Join(scene.FrameBuffer.Basename, "techs-weighted")); } }