public void isConnectedTest() { Host target = new Host(new EmptyUI()); // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool actual; actual = target.isConnected(); Assert.AreEqual(expected, actual); }
/// <summary> /// Constructor /// </summary> public MainForm() { InitializeComponent(); m_host = new See3PO.Host(this); // Create a Host m_center = new Point(floorPlanPanel.Width / 2, floorPlanPanel.Height / 2); //find the center of the image m_fg = Graphics.FromHwnd(floorPlanPanel.Handle); // create a graphics object to draw on the floorplanpanel m_scale = 2.0; // default ppf m_callback = new TimerCallback(DrawScale); // I have no idea why we do this, but t_DrawFloorDelegate = new DDrawFloor(DrawFloor); //it's necessary for the drawscale thread m_fpState = fpState.START; // Set the fpState to none, since nothing has been done Click_ConnectMenuItem(this, null); }
public void RequestImageTest() { Host target = new Host(new EmptyUI()); // TODO: Initialize to an appropriate value target.ToggleConnection(); bool expected = true; // TODO: Initialize to an appropriate value bool actual; //We should manually click "Connections->Connect to Remote Brain" in 5 secs System.Threading.Thread.Sleep(5000); actual = target.isConnected(); //request image target.RequestImage(); //give it some time to receive image System.Threading.Thread.Sleep(3000); Assert.AreEqual(expected, actual); //disconnect }
private Timer t_DrawTimer; // A timer for drawing the line when setting scale #endregion Fields #region Constructors /// <summary> /// Constructor /// </summary> public MainForm() { InitializeComponent(); m_host = new See3PO.Host(this); // Create a Host m_center = new Point(floorPlanPanel.Width / 2, floorPlanPanel.Height / 2); //find the center of the image m_fg = Graphics.FromHwnd(floorPlanPanel.Handle); // create a graphics object to draw on the floorplanpanel m_scale = 2.0; // default ppf m_callback = new TimerCallback(DrawScale); // I have no idea why we do this, but t_DrawFloorDelegate = new DDrawFloor(DrawFloor); //it's necessary for the drawscale thread m_fpState = fpState.START; // Set the fpState to none, since nothing has been done Click_ConnectMenuItem(this, null); }