public override void LoadContent() { base.LoadContent(); //Load the player sprite; XmlManager<OverworldSprite> playerLoader = new XmlManager<OverworldSprite>(); playerSprite = playerLoader.Load("Load/Gameplay/OverworldSprite.xml"); playerSprite.LoadContent(); //Load the map. XmlManager<Map> mapLoader = new XmlManager<Map>(); map = mapLoader.Load("Load/Gameplay/Maps/Map1.xml"); map.LoadContent(); //Start the bgm. backgroundMusic = content.Load<Song>("Music/mainSong"); BackgroundMusicPlayer.Play(backgroundMusic); nextBattle = (float) Constants.Random.Next(3, 5); }