private static void OnDraw(EventArgs args) { if (!SPredictionLoad && (int)Game.Time % 2 == 0 && getSliderItem("PredictionMODE") == 2) { drawText("PRESS F5 TO LOAD SPREDICTION", Player.Position, System.Drawing.Color.Yellow, -300); } if (AIOmode == 1) { return; } if (Game.Time - DrawSpellTime < 0.5 && getCheckBoxItem("debugPred") && getSliderItem("PredictionMODE") == 1) { if (DrawSpell.Type == SkillshotType.SkillshotLine) { OktwCommon.DrawLineRectangle(DrawSpellPos.CastPosition, Player.Position, (int)DrawSpell.Width, 1, System.Drawing.Color.DimGray); } if (DrawSpell.Type == SkillshotType.SkillshotCircle) { Render.Circle.DrawCircle(DrawSpellPos.CastPosition, DrawSpell.Width, System.Drawing.Color.DimGray, 1); } drawText("Aiming " + DrawSpellPos.Hitchance, Player.Position.Extend(DrawSpellPos.CastPosition, 400).To3D(), System.Drawing.Color.Gray); } if (AIOmode != 1 && getCheckBoxItem("timer") && jungler != null) { if (jungler == Player) { drawText("Jungler not detected", Player.Position, System.Drawing.Color.Yellow, 100); } else if (jungler.IsDead) { drawText("Jungler dead " + timer, Player.Position, System.Drawing.Color.Cyan, 100); } else if (jungler.IsVisible) { drawText("Jungler visable " + timer, Player.Position, System.Drawing.Color.GreenYellow, 100); } else { if (timer > 0) { drawText("Jungler in jungle " + timer, Player.Position, System.Drawing.Color.Orange, 100); } else if ((int)(Game.Time * 10) % 2 == 0) { drawText("BE CAREFUL " + timer, Player.Position, System.Drawing.Color.OrangeRed, 100); } if (Game.Time - JungleTime >= 1) { timer = timer - 1; JungleTime = Game.Time; } } } }
private static void OnDraw(EventArgs args) { if (AIOmode == 1) { return; } if (Game.Time - DrawSpellTime < 0.5 && getCheckBoxItem("debugPred") && getSliderItem("PredictionMODE") == 1) { if (DrawSpell.Type == SkillshotType.SkillshotLine) { OktwCommon.DrawLineRectangle(DrawSpellPos.CastPosition, Player.Position, (int)DrawSpell.Width, 1, Color.DimGray); } if (DrawSpell.Type == SkillshotType.SkillshotCircle) { Render.Circle.DrawCircle(DrawSpellPos.CastPosition, DrawSpell.Width, Color.DimGray, 1); } drawText("Aiming " + DrawSpellPos.Hitchance, Player.Position.LSExtend(DrawSpellPos.CastPosition, 400), Color.Gray); } }