public void PlayScaleAnimation(AnimationType animationType) { //Pointer Enter if (animationType == AnimationType.PointerEnter && useScaleAnimationOnHover) { GButtonCoroutineUtility.ResetCoroutine(ref _scaleAnimationCoroutine, monoBehaviour, rectTransform.AnimateScale(_calculatedScaleOnHover, scaleDurationOnHover, scaleEaseTypeOnHover)); } //Pointer Exit else if (animationType == AnimationType.PointerExit && useScaleAnimationOnHover) { GButtonCoroutineUtility.ResetCoroutine(ref _scaleAnimationCoroutine, monoBehaviour, rectTransform.AnimateScale(_defaultScale, scaleDurationOnHover, scaleEaseTypeOnHover)); } //Pointer Down else if (animationType == AnimationType.PointerDown && useScaleAnimationOnClick) { GButtonCoroutineUtility.ResetCoroutine(ref _scaleAnimationCoroutine, monoBehaviour, rectTransform.AnimateScale(_calculatedScaleOnClick, scaleDurationOnClick, scaleEaseTypeOnClick)); } //Pointer Up (+ Hover) else if (animationType == AnimationType.PointerUp && useScaleAnimationOnClick && useScaleAnimationOnHover) { GButtonCoroutineUtility.ResetCoroutine(ref _scaleAnimationCoroutine, monoBehaviour, rectTransform.AnimateScale(_calculatedScaleOnHover, scaleDurationOnClick, scaleEaseTypeOnClick)); } //Pointer Up else if (animationType == AnimationType.PointerUp && useScaleAnimationOnClick) { GButtonCoroutineUtility.ResetCoroutine(ref _scaleAnimationCoroutine, monoBehaviour, rectTransform.AnimateScale(_defaultScale, scaleDurationOnClick, scaleEaseTypeOnClick)); } }
public void PlayColorAnimation(AnimationType animationType) { //Pointer Enter if (animationType == AnimationType.PointerEnter && useColorAnimationOnHover) { GButtonCoroutineUtility.ResetCoroutine(ref _colorAnimationCoroutine, monoBehaviour, image.AnimateColor(colorOnHover, colorDurationOnHover, colorEaseTypeOnHover, colorSpaceTypeOnHover)); } //Pointer Exit else if (animationType == AnimationType.PointerExit && useColorAnimationOnHover) { GButtonCoroutineUtility.ResetCoroutine(ref _colorAnimationCoroutine, monoBehaviour, image.AnimateColor(_defaultColor, colorDurationOnHover, colorEaseTypeOnHover, colorSpaceTypeOnHover)); } //Pointer Down else if (animationType == AnimationType.PointerDown && useColorAnimationOnClick) { GButtonCoroutineUtility.ResetCoroutine(ref _colorAnimationCoroutine, monoBehaviour, image.AnimateColor(colorOnClick, colorDurationOnClick, colorEaseTypeOnClick, colorSpaceTypeOnClick)); } //Pointer Up (+ Hover) else if (animationType == AnimationType.PointerUp && useColorAnimationOnClick && useColorAnimationOnHover) { GButtonCoroutineUtility.ResetCoroutine(ref _colorAnimationCoroutine, monoBehaviour, image.AnimateColor(colorOnHover, colorDurationOnClick, colorEaseTypeOnClick, colorSpaceTypeOnClick)); } //Pointer Up else if (animationType == AnimationType.PointerUp && useColorAnimationOnClick) { GButtonCoroutineUtility.ResetCoroutine(ref _colorAnimationCoroutine, monoBehaviour, image.AnimateColor(_defaultColor, colorDurationOnClick, colorEaseTypeOnClick, colorSpaceTypeOnClick)); } }
public void PlayFillAmoutAnimation(AnimationType type) { if (!fillImage) { return; } if (!useFillAmountAnimation) { return; } if (type == AnimationType.PointerEnter) { GButtonCoroutineUtility.ResetCoroutine(ref _fillAnimationCoroutine, monoBehaviour, fillImage.AnimateFillAmount(1, fillImageDuration, fillImageEaseType)); } else if (type == AnimationType.PointerExit) { GButtonCoroutineUtility.ResetCoroutine(ref _fillAnimationCoroutine, monoBehaviour, fillImage.AnimateFillAmount(0, fillImageDuration, fillImageEaseType)); } }