/// <summary> /// Constructor /// </summary> /// <param name="p_x">X-coordinate of the cell in the BattleField</param> /// <param name="p_y">Y-coordinate of the cell in the BattleField</param> /// <param name="p_BattleField">The BattleField which contains this cell.</param> public Cell(int p_x, int p_y, BattleField p_BattleField) { x = p_x; y = p_y; ParentBattleField = p_BattleField; Style = CellStyle.Empty; if (p_BattleField is EnemyBattleField) { IsInvisible = true; } }
public BattleFieldViewModel(BattleField p_BattleField) { _BattleField = p_BattleField; FillDisplayedCells(); }