/// <summary> /// /// </summary> /// <param name="blockGridObject"></param> public TriadGame(BlockGrid blockGridObject) { if (blockGridObject == null) { throw new ArgumentNullException("blockGridObject"); } this.topBlock = new Block(); this.middleBlock = new Block(); this.bottomBlock = new Block(); this.blockGrid = blockGridObject; int startColumn = blockGrid.GridSize.Width / 2; this.X = startColumn * Block.BlockWidth; this.Y = 0; }
/// <summary> /// /// </summary> public void Go() { if (File.Exists(fileName)) { filePath = ""; fileDirectory = ""; } else if (File.Exists(Path.Combine(fileDirectory, fileName))) { filePath = ""; } int width = 800; int height = 600; Video.WindowIcon(); Video.WindowCaption = "SDL.NET - Triad"; Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(this.KeyboardDown); Events.KeyboardUp += new EventHandler<KeyboardEventArgs>(this.KeyboardUp); Events.Tick += new EventHandler<TickEventArgs>(this.Tick); Events.Quit += new EventHandler<QuitEventArgs>(this.Quit); board = new Scoreboard(); board.X = 600; board.Y = 0; board.Size = new Size(200, 400); screen = Video.SetVideoMode(width, height); surf = screen.CreateCompatibleSurface(width, height); surf.Fill( new Rectangle(new Point(0, 0), surf.Size), Color.Black); grid = new BlockGrid(new Point(20, 20), new Size(11, 13)); grid.BlocksDestroyed += new EventHandler<BlocksDestroyedEventArgs>(grid_BlocksDestroyed); levelUpSound = Mixer.Sound(Path.Combine(Path.Combine(filePath, fileDirectory), "levelup.wav")); Events.Run(); }