private void Events_ChannelFinished(object sender, ChannelFinishedEventArgs e) { if (this.queuedSound != null) { this.sound = this.queuedSound; this.queuedSound = null; this.Play(this.sound); } }
/// <summary> /// Process ChannelFinishedEvents /// </summary> /// <param name="args">Event args</param> public virtual void Update(ChannelFinishedEventArgs args) { }