public void assignSurroundingBlocks(MapBlock north, MapBlock south, MapBlock west, MapBlock east) { this.north = copyIfNotNull(north); this.south = copyIfNotNull(south); this.west = copyIfNotNull(west); this.east = copyIfNotNull(east); }
private MapBlock copyIfNotNull(MapBlock mapBlock) { if (mapBlock == null) { return(null); } return(mapBlock.getUnbuildedCopy()); }
public MapBlock getUnbuildedCopy() { var result = new MapBlock(mapSymbol, (int)location.x, (int)location.y); var inputAttributes = new string[Attributes.Length]; Array.Copy(Attributes, 0, inputAttributes, 0, Attributes.Length); result.updateInputAttributes(inputAttributes); result.ObjectsConfig = ObjectsConfig; return(result); }
protected void AssignObjectConfigByType(GameObject gameObject, string type, MapBlock mapBlock) { mapBlock.Initialize(); var components = gameObject.GetComponents <AbstractGameObjectController>(); foreach (var component in components) { if (component == null) { continue; } component.ObjectConfig = mapBlock.getObjectConfigForType(type); } }
abstract public void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject);
private MapBlock GetEastBlock(MapBlock mapBlock) { return(GetBlockAtLocation(MapUtils.GetEastLocation(mapBlock.Location))); }