private void OnItemUsed(ItemInfo item) { if (item.Equals(IceItem)) { timeline.Play(); } }
private void OnItemUsed(ItemInfo item) { if (item.Equals(LeverItem)) { StartCoroutine(ActivateAscensor()); } }
public bool IsItemPendingEquipped(ItemBase item) { return(PendingEquippedItem != null && PendingEquippedItem.Equals(item)); }