public BulletParticleEmitterComponent() { Type = ParticleEmitterType.GpuStatic; Shader = new ShaderClassSource("ParticleUpdaterBullet"); MeshUpdate += OnMeshUpdate; UpdateData += UpdateParticlesData; UpdateSystem += OnUpdateSystem; ParticleElementSize = Utilities.SizeOf<ScriptParticleSmoke.ParticleData>(); Description = new BulletEmitterDescription(); }
public BulletParticleEmitterComponent() { Type = ParticleEmitterType.GpuStatic; Shader = new ShaderClassSource("ParticleUpdaterBullet"); MeshUpdate += OnMeshUpdate; UpdateData += UpdateParticlesData; UpdateSystem += OnUpdateSystem; ParticleElementSize = Utilities.SizeOf <ScriptParticleSmoke.ParticleData>(); Description = new BulletEmitterDescription(); }