상속: ScriptRuntime.Base
예제 #1
0
        /// <summary>
        /// 利用材质实例的特定通道,将指定纹理渲染至目标RenderToTexture
        /// </summary>
        /// <param name="source">指定的纹理</param>
        /// <param name="destination">目标RenderToTexture</param>
        /// <param name="material">材质实例</param>
        /// <param name="passIndex">材质实例的通道</param>
        public static void BlitImage(Texture source, RenderToTexture destination, MaterialInstance material, int passIndex)
        {
            if (null == source)
            {

                ICall_GraphicSystem_BlitImage(IntPtr.Zero, destination, material, passIndex);
            }
            else
            {
                ICall_GraphicSystem_BlitImage(source.GetTextureHandlePtr(), destination, material, passIndex);
            }
        }
예제 #2
0
 /// <summary>
 /// 为材质中的纹理参数设置纹理
 /// </summary>
 /// <param name="paramName">材质中的纹理参数名称</param>
 /// <param name="texture">要设置的纹理</param>
 public void SetTexture(String paramName, Texture texture)
 {
     ICall_Material_SetTexture(this, paramName, texture.GetTextureHandlePtr());
 }