private static extern void ICall_getAbsoluteRect(IntPtr widget_ptr, out IntRect value);
private static extern void ICall_setImageRect(IntPtr widget_ptr, ref IntRect value);
/** Set _rect - part of texture where we take tiles */ internal void SetImageRect(IntRect value) { ICall_setImageRect(mInstance.Ptr, ref value); }
extern private static void ICall_setImageRect(IntPtr widget_ptr, ref IntRect value);
extern private static void ICall_getAbsoluteRect(IntPtr widget_ptr, out IntRect value);//IntRect