public void Receive() { Thread ReceiveThr = new Thread(() => { try { Stream streamReader = ScreeClient.GetStream(); string data = ""; while (true) { byte[] byteData = new byte[ScreeClient.ReceiveBufferSize]; streamReader.Read(byteData, 0, (int)ScreeClient.ReceiveBufferSize); data = encoding.GetString(byteData); if (data.Contains("DELAY")) { SetDelayTime(data); } } } catch { NotifyMessage.showMessage("Receive was stoped", 2, 1000); BeginConnect(); } }); ReceiveThr.Start(); }
public void StartSendImageCapture() { Thread SendImageCaptureThr = new Thread(() => { Stream stream = ScreeClient.GetStream(); byte[] data; try { while (true) { data = ScreenManager.GetByteArrayOfScreenCapture(IndexOfscreen); stream.Write(data, 0, data.Length); Thread.Sleep(DelayTimetoCapture); } } catch { //Begin Connect //waiting when client is connected NotifyMessage.showMessage("Send was stoped", 1, 1000); } }); SendImageCaptureThr.Start(); }
private void ShowAppinNotifyIcon() { this.ShowInTaskbar = false; this.Hide(); notifyIcon.ContextMenu = new ContextMenu(); notifyIcon.ContextMenu.MenuItems.Add(0, new MenuItem("Exit", new EventHandler(close_btt_Click))); NotifyMessage notifyMess = new NotifyMessage(notifyIcon); NotifyMessage.showMessage("Screen Client is running", 0, 3000); }
public void BeginConnect() { ScreeClient.Close(); ScreeClient = new TcpClient(); IPEndPoint ipEndpoint = new IPEndPoint(IpV4, port); int timeOut = TIMEOUT; bool tryConnect; while (true) { if (timeOut <= 0) { tryConnect = false; break; } try { ScreeClient.Connect(ipEndpoint); tryConnect = true; break; } catch { timeOut -= 1000; } System.Threading.Thread.Sleep(1000); } if (tryConnect == true) { SendSomeInfoOfClient(); // send again receive = new ReiceveManager(); send = new SendManager(); receive.Receive(); send.StartSendImageCapture(); NotifyMessage.showMessage("Screen Client is connect again success", 1, 3000); } else { //Exit NotifyMessage.showMessage("Screen Client is exitting ...", 2, 3000); Environment.Exit(0); Application.Exit(); } }