public Controller(PartMenu partsMenu) { prevState = new KeyboardState( ); this.partsMenu = partsMenu; tillBulletFire = 0; timeSwordUp = 0; }
public Display(GraphicsDevice graphics, ContentManager content, GameWindow gameWindow, PartMenu partsMenu) { window = gameWindow; this.partsMenu = partsMenu; upperLeft = new Vector2(0, 0); lastPlayerPos = new Vector2(0, 0); spriteBatch = new SpriteBatch(graphics); spriteFont = content.Load <SpriteFont>("GameFont"); tileTextures = new Dictionary <Tile, Texture2D>( ); LoadTileTextures(content); LoadObjectTextures(content); LoadActorTextures(content); }