예제 #1
0
파일: XmlLoader.cs 프로젝트: MrMallet/Scrap
        public void LoadLevel(ref List<Segment> itemList, ScrapGame game)
        {
            Level currentLevel = GetTask();
            //foreach (Crate current in currentLevel.CrateList)
            //{
            //    itemList.Add(current);
            //}

            foreach (Segment current in currentLevel.EntityList)
            {
                //current.Init(game);
            }
            itemList.AddRange(currentLevel.EntityList);
        }
예제 #2
0
파일: XmlLoader.cs 프로젝트: MrMallet/Scrap
        public void LoadLevel(ref List <Segment> itemList, ScrapGame game)
        {
            Level currentLevel = GetTask();

            //foreach (Crate current in currentLevel.CrateList)
            //{
            //    itemList.Add(current);
            //}

            foreach (Segment current in currentLevel.EntityList)
            {
                //current.Init(game);
            }
            itemList.AddRange(currentLevel.EntityList);
        }
예제 #3
0
파일: Program.cs 프로젝트: MrMallet/Scrap
 static void Main()
 {
     using (var game = new ScrapGame())
         game.Run();
 }
예제 #4
0
 public PlayerController(ScrapGame game)
 {
     inputManager = InputManager.GetManager();
     this.game    = game;
 }
예제 #5
0
 public PlayerController(ScrapGame game)
 {
     inputManager = InputManager.GetManager();
     this.game = game;
 }
예제 #6
0
파일: Program.cs 프로젝트: MrMallet/Scrap
 static void Main()
 {
     using (var game = new ScrapGame())
         game.Run();
 }
예제 #7
0
파일: Terrain.cs 프로젝트: MrMallet/Scrap
        Vector2 WorldLimits = new Vector2(50000, 400); //world limits should be set by the terrain max.

        #endregion Fields

        #region Constructors

        public Terrain(ScrapGame game)
        {
            this.game = game;
        }