public SocketClient(SocketClientSettings theSocketClientSettings) { prefixHandler = new PrefixHandler(); messageHandler = new MessageHandler(); socketClientSettings = theSocketClientSettings; token = new DataHoldingUserToken(0, 0); }
public Coroutine StartAndWaitConnect(TimeSpan span) { var splittedAddress = ServerAddress.Trim().Split(':'); var ip = splittedAddress[0].Trim(); var port = Convert.ToInt32(splittedAddress[1].Trim()); try { SocketClientSettings settings = new SocketClientSettings(new IPEndPoint(Dns.GetHostAddresses(ip)[0], port)); mClient = new SocketClient(settings); } catch (Exception exception) { Logger.Error(exception.ToString()); return(null); } mClient.MessageReceived += MessageReceived; mClient.OnDisconnected += OnDisconnected; mClient.OnException += ex => { Logger.Error(ex.ToString()); }; mConnectedNotified = false; mClient.OnConnected += () => { mConnectedNotified = true; Logger.Debug("Connected....."); }; try { mConnectTimeout = DateTime.Now + span; mClient.StartConnect(); } catch (Exception ex) { Logger.Error(ex.ToString()); } var co = this.StartCoroutine(Wait()); return(co); }