protected Tower(Board board, int indexOnBoard) { instanceId = idGenerator++; this.board = board; this.indexOnBoard = indexOnBoard; stats = new TowerStats(); effects = new LinkedList <ITowerEffect>(); targetStrategy = new NearestMinionTargetStrategy(); }
protected Tower(Board board, int indexOnBoard) { instanceId = idGenerator++; this.board = board; this.indexOnBoard = indexOnBoard; stats = new TowerStats(); effects = new LinkedList<ITowerEffect>(); targetStrategy = new NearestMinionTargetStrategy(); }