예제 #1
0
 public SeedTower_7Stack(Board board, int indexOnBoard)
     : base(board, indexOnBoard)
 {
     // base constructor gerekli board ve index setlemelerini yapiyor. effects ve stats i initialize ediyor.
     stats.baseRange = 1.1f;
     targetStrategy = new NearestMinionTargetStrategy();
 }
예제 #2
0
        public override void step()
        {
            applyEffects();

            //attackTimeReduction kendi icerisine Chronos.deltaTime'i ekliyor. applyEffects'e bak.
            nextAttackTime -= stats.attackTimeReduction;

            if (nextAttackTime <= 0 && targetStrategy != null && !this.isStunned())
            {

                Collection<Minion> targetMinions = targetStrategy.selectTargetsFromBoard(board, getWorldPosition(), 1, 0, stats.baseRange, MinionStateSelection.ALIVE);

                if (targetMinions.Count < 1)
                    return;

                nextAttackTime = TELEPORT_COOLDOWN_DEFAULT;

                targetMinions = new NearestMinionTargetStrategy().selectTargetsFromBoard(board, targetMinions[0].getWorldPosition(), int.MaxValue, 0, TELEPORT_DIAMETER_DEFAULT, MinionStateSelection.ALIVE);

                Messages.OutgoingMessages.Game.GTower_BlackHole_teleport.sendMessage(board.player.game.players, this, targetMinions);

                foreach (Minion m in targetMinions)
                {
                    m.moveCustomDistance(-TELEPORT_DISTANCE_DEFAULT);
                }

            }
        }
예제 #3
0
        public override void onDeath()
        {
            base.onDeath();

            NearestMinionTargetStrategy targetSelector = new NearestMinionTargetStrategy();
            ICollection<Minion> targets = targetSelector.selectTargetsFromBoard(position.board, this.getWorldPosition(), int.MaxValue, 0, EFFECT_RADIUS, MinionStateSelection.ALIVE);
            foreach (var minion in targets)
            {
                    minion.stats.healToMaxHP();
                    Messages.OutgoingMessages.Game.GMinionHealthInfo.sendMessage(this.game.players, minion);
            }
        }