private void timer1_Tick(object sender, EventArgs e) { // load loading bar loadingBar.Increment(1); // show percentage lblPercentage.Show(); lblPercentage.Text = Convert.ToString(loadingBar.Value + "%"); //Show progress Text + Change Text if (loadingBar.Value < 30) { lblProgress.Show(); lblProgress.Text = "Connecting to server"; } if (loadingBar.Value > 30) { lblProgress.Text = "Establishing"; } if (loadingBar.Value > 70) { lblProgress.Text = "Signing in"; } // Load new form if (loadingBar.Value == 100) { Load.Stop(); frmDifficulty Difficulty = new frmDifficulty(); this.Hide(); Difficulty.Show(); } }
private void button5_Click(object sender, EventArgs e) { // This sectiom of code will reset any variables which could have been adjusted throughout the quiz. // This section will be used to state that none of the questions have been answered by the user. int i = 0; while (i < 7) { Globalvariables.CompletedQuestionsI[i] = false; i++; } // This will state that none of the answers are currently correct. int x = 0; while (x < 7) { Globalvariables.QuestionsCorrectI[x] = false; x++; } // This resets the variables which are used for the corrisponding questions, which is done to prevent any issues. Globalvariables.question4i = 0; Globalvariables.question6b = 0; Globalvariables.form = 0; Globalvariables.timer = 0; Globalvariables.points = 0; // this will reset the players points back to 0 frmDifficulty restart = new frmDifficulty(); // I have named my form restart so that I can tell it to .show. this.Close(); restart.Show(); }