protected void DrawBody() { string Title = ""; string Text = ""; if (SelectedObject.celestialBody) { Body Body = _parent.Science.BodyList[SelectedObject.celestialBody]; Title += "Body: " + GameHelper.LocalizeBodyName(Body.CelestialBody.displayName) + "\n"; Title += Body.Type; if (Body.IsHome) { Title += " - Home!"; } Text += "Space high: " + (Body.CelestialBody.scienceValues.spaceAltitudeThreshold / 1000) + "km"; if (Body.HasAtmosphere) { Text += "\nAtmos depth: " + (Body.CelestialBody.atmosphereDepth / 1000) + "km"; Text += "\nFlying high: " + (Body.CelestialBody.scienceValues.flyingAltitudeThreshold / 1000) + "km"; if (Body.HasOxygen) { Text += "\nHas oxygen - jets work"; } } else { Text += "\nNo kind of atmosphere"; } if (Body.HasSurface) { if (Body.HasOcean) { Text += "\nHas oceans"; } } else { Text += "\nNo surface"; } } scrollPosition = GUILayout.BeginScrollView(scrollPosition); GUILayout.BeginVertical(GUILayout.ExpandWidth(true)); GUILayout.Label(Title, sectionStyle, GUILayout.ExpandWidth(true)); GUILayout.Space(wScale(16)); GUILayout.Label(Text, labelStyle, GUILayout.ExpandWidth(true)); GUILayout.EndVertical(); GUILayout.EndScrollView(); GUILayout.Space(wScale(8)); }
private string MakeSituationToolTip( ) { string Text = ""; if (_filter.CurrentSituation != null) { Body Body = _filter.CurrentSituation.Body; Text += "Body: " + GameHelper.LocalizeBodyName(Body.CelestialBody.displayName) + "\n"; Text += Body.Type; if (Body.IsHome) { Text += " - Home!"; } Text += "\n\n"; Text += "Space high: " + (Body.CelestialBody.scienceValues.spaceAltitudeThreshold / 1000) + "km\n"; if (Body.HasAtmosphere) { Text += "Atmos depth: " + (Body.CelestialBody.atmosphereDepth / 1000) + "km\n"; Text += "Flying high: " + (Body.CelestialBody.scienceValues.flyingAltitudeThreshold / 1000) + "km\n"; if (Body.HasOxygen) { Text += "Has oxygen - jets work\n"; } } else { Text += "No kind of atmosphere\n"; } if (Body.HasSurface) { if (Body.HasOcean) { Text += "Has oceans\n"; } } else { Text += "No surface\n"; } Text += "\n"; } Text += "Current vessel: " + _parent.Science.CurrentVesselScience.Count( ) + " stored experiments"; return(Text); }
private string MakeSituationToolTip( ) { string Text = ""; if (_filter.CurrentSituation != null) { Body Body = _filter.CurrentSituation.Body; Text += Localizer.Format("#autoLOC_[x]_Science!_111") /*Body: */ + GameHelper.LocalizeBodyName(Body.CelestialBody.displayName) + "\n"; Text += Body.Type; if (Body.IsHome) { Text += Localizer.Format("#autoLOC_[x]_Science!_112") /* - Home!*/; } Text += "\n\n"; Text += Localizer.Format("#autoLOC_[x]_Science!_113") /*Space high: */ + (Body.CelestialBody.scienceValues.spaceAltitudeThreshold / 1000) + "km\n"; if (Body.HasAtmosphere) { Text += Localizer.Format("#autoLOC_[x]_Science!_137") /*Atmos depth: */ + (Body.CelestialBody.atmosphereDepth / 1000) + "km\n"; Text += Localizer.Format("#autoLOC_[x]_Science!_138") /*Flying high: */ + (Body.CelestialBody.scienceValues.flyingAltitudeThreshold / 1000) + "km\n"; if (Body.HasOxygen) { Text += Localizer.Format("#autoLOC_[x]_Science!_139") /*Has oxygen - jets work\n*/; } } else { Text += Localizer.Format("#autoLOC_[x]_Science!_140") /*No kind of atmosphere\n*/; } if (Body.HasSurface) { if (Body.HasOcean) { Text += Localizer.Format("#autoLOC_[x]_Science!_141") /*Has oceans\n*/; } } else { Text += Localizer.Format("#autoLOC_[x]_Science!_142") /*No surface\n*/; } Text += "\n"; } Text += Localizer.Format("#autoLOC_[x]_Science!_143") /*Current vessel: */ + _parent.Science.CurrentVesselScience.Count( ) + Localizer.Format("#autoLOC_[x]_Science!_144") /* stored experiments*/; return(Text); }
/// <summary> /// Creates a new instance of the Situation class. /// </summary> /// <param name="body">The CelestialBody around which this situation is for.</param> /// <param name="situation">The ExperimentSituations flag which this situation is for.</param> /// <param name="biome">Optionally, the biome which this situation is for.</param> /// <param name="subBiome">Optionally, the KSC biome which this situation is for.</param> public Situation(Body body, ExperimentSituations situation, string biome = null, string subBiome = null) { _body = body; _situation = situation; _biome = biome; _subBiome = subBiome; _formattedBiome = BiomeToString(_biome); _formattedSubBiome = BiomeToString(_subBiome); _description = string.Format("{0} {1}{2}", ToString(_situation), GameHelper.LocalizeBodyName(Body.CelestialBody.displayName), string.IsNullOrEmpty(_formattedBiome) ? string.Empty : string.IsNullOrEmpty(_formattedSubBiome) ? string.Format("'s {0}", _formattedBiome) : string.Format("'s {0} ({1})", _formattedSubBiome, _formattedBiome)); }