public void start() { var rendererEnemy = new GameRendererEnemy(); var rendererKI = new GameRendererBase(); var rendererMine = new GameRendererMine(); { while (player2.board.shipfields > 0 && player1.board.shipfields > 0) { Console.Clear(); if (player1 is AIPlayer) { player2.Render(rendererEnemy); player1.Render(rendererMine); player1.Start(); player2.Start(); } else { player2.Render(rendererMine); player1.Render(rendererEnemy); player1.Start(); if (player1.board.shipfields == 0) { break; } ConsoleOutput.NextPlayer(); player1.Render(rendererMine); player2.Render(rendererEnemy); player2.Start(); if (player2.board.shipfields == 0) { break; } ConsoleOutput.NextPlayer(); } } if (player2.board.shipfields == 0) { player2.GameWon(2); } else { player1.GameWon(1); } } }
public static void Main() { //menu var menu = ConsoleOutput.Greeting(); var rendererEnemy = new GameRendererEnemy(); var rendererKI = new GameRendererBase(); var rendererMine = new GameRendererMine(); switch (menu) { case "Mensch": var boardHu = Initialize.Start(ConsoleOutput.SizeMatchField()); GameBase playHu = new HumanPlayer(boardHu); //Spiel starten while (playHu.board.shipfields > 0) { playHu.Render(new GameRendererEnemy()); playHu.Start(); Console.Clear(); } //playHu.Render(rendererEnemy); playHu.GameWon(); break; case "Ki": var boardAi = Initialize.Start(ConsoleOutput.SizeMatchField()); GameBase playAi = new AIPlayer(boardAi); //Spiel starten while (playAi.board.shipfields > 0) { playAi.Render(new GameRendererEnemy()); Console.ReadLine(); playAi.Start(); } playAi.GameWon(); break; case "Mensch vs KI": var size = ConsoleOutput.SizeMatchField(); var boardAi2 = Initialize.Start(size); GameBase playAi2 = new AIPlayer(boardAi2); var boardHu2 = Initialize.Start(size); GameBase playHu2 = new HumanPlayer(boardHu2); var playHuVsKi = new VersusPlay(playAi2, playHu2); playHuVsKi.start(); break; case "Mensch vs Mensch": var size2 = ConsoleOutput.SizeMatchField(); var boardHu3 = Initialize.Start(size2); GameBase playHu3 = new HumanPlayer(boardHu3); var boardHu4 = Initialize.Start(size2); GameBase playHu4 = new HumanPlayer(boardHu4); var playHuVsHu = new VersusPlay(playHu3, playHu4); playHuVsHu.start(); break; } Console.ReadLine(); }