public My_Line(bool creation, Schematix.FSM.Constructor_Core core) { this.core = core; if (creation == true) { draw = DrawCreateNew; mouse_move = MouseMoveCreateNew; mouse_down = MouseDownCreateNew; mouse_up = MouseUpCreateNew; } else { draw = Draw; mouse_move = MouseMove; mouse_down = MouseDown; mouse_up = MouseUp; } color_mark = new Color[2]; UpdateBitmapColors(); this.name = "L" + core.Graph.Lines.Count.ToString(); condition = ""; this.priority = 0; label_condition = new My_Label(condition, color, core, this); selected = false; selected_mark = 0; creation_pt1 = new Point(); creation_pt2 = new Point(); color = Color.Black; }
public My_Signal(Schematix.FSM.Constructor_Core core) { Color = Color.Yellow; if (core.Graph.Language == FSM_Language.VHDL) { this.Type = "Std_Logic"; } if (core.Graph.Language == FSM_Language.Verilog) { this.Type = "reg"; } this.name = ("Variable" + core.Graph.Signals.Count.ToString()); this.Default_Value = "'0'"; this.center_point = new Point(0, 0); this.core = core; Type_inf.avaliable = false; Type_inf.range1 = ""; Type_inf.range2 = ""; mouse_move = MouseMoveCreateNew; mouse_up = MouseUpCreateNew; mouse_down = MouseDownCreateNew; draw = Draw; UpdateBitmapColors(); label_name = new My_Label(name, Color, core, this); }
public My_Label(My_Label item) { this.Color = item.Color; this.Text = item.Text; this.core = item.core; this.center_point = item.center_point; mouse_down = MouseDown; mouse_move = MouseMove; mouse_up = MouseUp; draw = Draw; UpdateBitmapColors(); }
public My_State(Constructor_Core core, Rectangle rect, bool isDraggedState) { this.core = core; this.rect = rect; color = Color.Orange; color_name = Color.Black; name = ("S" + core.Graph.States.Count.ToString()); label_name = new My_Label(name, color, core, this); mouse_move = MouseMove; mouse_up = MouseUp; mouse_down = MouseDown; draw = Draw; color_marks = new Color[8]; UpdateBitmapColors(); }
public My_Signal(My_Signal item) { this.Color = item.Color; this.core = item.core; this.name = item.name; this.Default_Value = item.Default_Value; this.center_point = item.center_point; this.Type = item.Type; this.Type_inf = item.Type_inf; this.label_name = new My_Label(item.label_name); this.label_name.Owner = this; mouse_move = MouseMove; mouse_up = MouseUp; mouse_down = MouseDown; draw = Draw; UpdateBitmapColors(); }
public My_Line(My_Line line) { this.color = line.color; this.condition = line.condition; this.core = line.core; this.name = line.name; this.priority = line.priority; this.label_condition = new My_Label(line.label_condition); this.label_condition.Owner = this; this.color_mark = new Color[2]; UpdateBitmapColors(); mouse_move = MouseMove; mouse_down = MouseDown; mouse_up = MouseUp; draw = Draw; }
public My_Line(My_State s1, My_State s2, string name, string condition, Schematix.FSM.Constructor_Core core) { this.core = core; this.state_begin = s1; this.state_end = s2; this.name = name; this.condition = condition; this.color = Color.Black; this.priority = 0; selected = false; selected_mark = 0; creation_pt1 = new Point(); creation_pt2 = new Point(); this.label_condition = new My_Label(condition, color, core, this); this.label_condition.Owner = this; color_mark = new Color[2]; UpdateBitmapColors(); /* * if ((s1.CenterPoint.X == s2.CenterPoint.X) && (s1.CenterPoint.Y == s2.CenterPoint.Y)) * { * angle1 = s1.rect.Location; * angle2 = new Point(s1.rect.Location.X, s1.rect.Location.Y + s1.rect.Height); * } * else * { * int deltax = (state_end.CenterPoint.X - state_begin.CenterPoint.X) / 2; * int deltay = (state_end.CenterPoint.Y - state_begin.CenterPoint.Y) / 2; * * angle1 = new Point((state_begin.CenterPoint.X + deltax), (state_begin.CenterPoint.Y + deltay)); * angle2 = new Point((state_end.CenterPoint.X - deltax), (state_end.CenterPoint.Y - deltay)); * } */ CreateLine(s1, s2); mouse_move = MouseMove; mouse_down = MouseDown; mouse_up = MouseUp; draw = Draw; }
public My_State(My_State item) { this.color = item.color; this.color_name = item.color_name; this.condition = item.condition; this.ActivityInput = item.ActivityInput; this.ActivityExit = item.ActivityExit; this.color_state = item.color_state; this.core = item.core; this.name = item.name; this.rect = item.rect; this.label_name = new My_Label(item.label_name); this.label_name.Owner = this; mouse_move = MouseMove; mouse_up = MouseUp; mouse_down = MouseDown; draw = Draw; color_marks = new Color[8]; UpdateBitmapColors(); }
public My_State(Rectangle rect, string name, string condition, Schematix.FSM.Constructor_Core core) { this.core = core; this.rect = rect; this.name = name; this.condition = condition; this.ActivityInput = ""; this.ActivityExit = ""; mouse_move = MouseMoveCreateNew; mouse_up = MouseUpCreateNew; mouse_down = MouseDownCreateNew; draw = Draw; selected_mark = 0; color_marks = new Color[8]; UpdateBitmapColors(); color = Color.Orange; color_name = Color.Black; label_name = new My_Label(name, color, core, this); creation_flag = true; }
public My_Signal(string name, string Type, string Default_Value, Point center_point, Schematix.FSM.Constructor_Core core) { Color = Color.Yellow; this.Type = Type; this.name = name; this.Default_Value = Default_Value; this.center_point = center_point; this.core = core; Type_inf.avaliable = false; Type_inf.range1 = ""; Type_inf.range2 = ""; mouse_move = MouseMove; mouse_up = MouseUp; mouse_down = MouseDown; draw = Draw; UpdateBitmapColors(); label_name = new My_Label(name, Color, core, this); }