static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); // Create a writer and open the file //TextWriter tw = new StreamWriter("C:/schedule.txt"); // Create several arrays, days (ever used?), schedule, and openHours. int[][] days = new int[7][]; for (int i = 0; i < days.Length; i++) { days[i] = new int[24]; } int[][] schedule = new int[7][]; for (int i = 0; i < days.Length; i++) { schedule[i] = new int[24]; } int[][] openHours = new int[7][]; for (int i = 0; i < days.Length; i++) { openHours[i] = new int[24]; } List<Employee>employeeList = new List<Employee>(); // Input variables for open/close hours int openSun = 12; int closeSun = 24; int openMon = 7; int closeMon = 24; int openTue = 7; int closeTue = 24; int openWed = 7; int closeWed = 24; int openThu = 7; int closeThu = 24; int openFri = 7; int closeFri = 24; int openSat = 9; int closeSat = 18; // Employee availability times. // Input variables for employee 1 [morning guy] int emp1Sun1 = 0; int emp1Sun2 = 0; int emp1Mon1 = 7; int emp1Mon2 = 14; int emp1Tue1 = 7; int emp1Tue2 = 14; int emp1Wed1 = 7; int emp1Wed2 = 14; int emp1Thu1 = 7; int emp1Thu2 = 14; int emp1Fri1 = 7; int emp1Fri2 = 12; int emp1Sat1 = 0; int emp1Sat2 = 0; // Input variables for employee 3 [night guy] int emp3Sun1 = 14; int emp3Sun2 = 24; int emp3Mon1 = 14; int emp3Mon2 = 24; int emp3Tue1 = 14; int emp3Tue2 = 24; int emp3Wed1 = 14; int emp3Wed2 = 24; int emp3Thu1 = 14; int emp3Thu2 = 24; int emp3Fri1 = 14; int emp3Fri2 = 24; int emp3Sat1 = 0; int emp3Sat2 = 0; // Input variables for employee 5 [weekend mix guy] int emp5Sun1 = 7; int emp5Sun2 = 24; int emp5Mon1 = 5; int emp5Mon2 = 16; int emp5Tue1 = 5; int emp5Tue2 = 15; int emp5Wed1 = 1; int emp5Wed2 = 12; int emp5Thu1 = 1; int emp5Thu2 = 12; int emp5Fri1 = 1; int emp5Fri2 = 12; int emp5Sat1 = 7; int emp5Sat2 = 24; int maxShift = 10; int maxBreak = 1; //Make openHours array reflect input open hours variables. for (int i = 0; i< openHours[0].Length; i++) { if (i >= (openSun - 1) && i <= closeSun - 1) openHours[0][i] = 1; if (i >= (openMon - 1) && i <= closeMon - 1) openHours[1][i] = 1; if (i >= (openTue - 1) && i <= closeTue - 1) openHours[2][i] = 1; if (i >= (openWed - 1) && i <= closeWed - 1) openHours[3][i] = 1; if (i >= (openThu - 1) && i <= closeThu) openHours[4][i] = 1; if (i >= (openFri - 1) && i <= closeFri) openHours[5][i] = 1; if (i >= (openSat - 1) && i <= closeSat) openHours[6][i] = 1; } // Create availability for employee int[][] availability1 = new int[7][]; for (int i = 0; i < availability1.Length; i++) { availability1[i] = new int[24]; } int[][] availability2 = new int[7][]; for (int i = 0; i < availability2.Length; i++) { availability2[i] = new int[24]; } int[][] availability3 = new int[7][]; for (int i = 0; i < availability3.Length; i++) { availability3[i] = new int[24]; } int[][] availability4 = new int[7][]; for (int i = 0; i < availability4.Length; i++) { availability4[i] = new int[24]; } int[][] availability5 = new int[7][]; for (int i = 0; i < availability5.Length; i++) { availability5[i] = new int[24]; } //Make openHours array reflect input open hours variables. for (int i = 0; i < availability1[0].Length; i++) { if (i >= (emp1Sun1 - 1) && i <= emp1Sun2 - 1) availability1[0][i] = 1; if (i >= (emp1Mon1 - 1) && i <= emp1Mon2 - 1) availability1[1][i] = 1; if (i >= (emp1Tue1 - 1) && i <= emp1Tue2 - 1) availability1[2][i] = 1; if (i >= (emp1Wed1 - 1) && i <= emp1Wed2 - 1) availability1[3][i] = 1; if (i >= (emp1Thu1 - 1) && i <= emp1Thu2) availability1[4][i] = 1; if (i >= (emp1Fri1 - 1) && i <= emp1Fri2) availability1[5][i] = 1; if (i >= (emp1Sat1 - 1) && i <= emp1Sat2) availability1[6][i] = 1; } for (int i = 0; i < availability2[0].Length; i++) { if (i >= (emp3Sun1 - 1) && i <= emp3Sun2 - 1) availability2[0][i] = 1; if (i >= (emp3Mon1 - 1) && i <= emp3Mon2 - 1) availability2[1][i] = 1; if (i >= (emp3Tue1 - 1) && i <= emp3Tue2 - 1) availability2[2][i] = 1; if (i >= (emp3Wed1 - 1) && i <= emp3Wed2 - 1) availability2[3][i] = 1; if (i >= (emp3Thu1 - 1) && i <= emp3Thu2) availability2[4][i] = 1; if (i >= (emp3Fri1 - 1) && i <= emp3Fri2) availability2[5][i] = 1; if (i >= (emp3Sat1 - 1) && i <= emp3Sat2) availability2[6][i] = 1; } for (int i = 0; i < availability3[0].Length; i++) { if (i >= (emp5Sun1 - 1) && i <= emp5Sun2 - 1) availability3[0][i] = 1; if (i >= (emp5Mon1 - 1) && i <= emp5Mon2 - 1) availability3[1][i] = 1; if (i >= (emp5Tue1 - 1) && i <= emp5Tue2 - 1) availability3[2][i] = 1; if (i >= (emp5Wed1 - 1) && i <= emp5Wed2 - 1) availability3[3][i] = 1; if (i >= (emp5Thu1 - 1) && i <= emp5Thu2) availability3[4][i] = 1; if (i >= (emp5Fri1 - 1) && i <= emp5Fri2) availability3[5][i] = 1; if (i >= (emp5Sat1 - 1) && i <= emp5Sat2) availability3[6][i] = 1; } for (int i = 0; i < availability4[0].Length; i++) { if (i >= (15) && i <= 25) availability4[0][i] = 1; if (i >= (18) && i <= 25) availability4[1][i] = 1; if (i >= (18) && i <= 25) availability4[2][i] = 1; if (i >= (18) && i <= 25) availability4[3][i] = 1; if (i >= (0) && i <= 0) availability4[4][i] = 1; if (i >= (16) && i <= 24) availability4[5][i] = 1; if (i >= (0) && i <= 0) availability4[6][i] = 1; } for (int i = 0; i < availability5[0].Length; i++) { if (i >= (11) && i <= 24) availability5[0][i] = 1; if (i >= (10) && i <= 16) availability5[1][i] = 1; if (i >= (16) && i <= 20) availability5[2][i] = 1; if (i >= (10) && i <= 18) availability5[3][i] = 1; if (i >= (6) && i <= 24) availability5[4][i] = 1; if (i >= (6) && i <= 24) availability5[5][i] = 1; if (i >= (0) && i <= 24) availability5[6][i] = 1; } int employeeCount = 0; Employee zachadams = new Employee("Zach Adams", 7, availability3, false, employeeCount); Employee nichadams = new Employee("Nich Adams", 7, availability1, false, employeeCount); Employee remibarron = new Employee("Remi Barron", 7, availability3, false, employeeCount); Employee scottbigler = new Employee("Scott Bigler", 14, availability2, false, employeeCount); Employee jakebarton = new Employee("Jake Barton", 7, availability1, false, employeeCount); Employee ryanegan = new Employee("Ryan Egan", 7, availability4, false, employeeCount); Employee garylowe = new Employee("Gary Lowe", 7, availability2, false, employeeCount); Employee loganfrerer = new Employee("Logan Frerer", 7, availability5, false, employeeCount); Employee lexibelle = new Employee("Lexi Belle", 7, availability2, false, employeeCount); Employee peterwallace = new Employee("Peter Wallace", 14, availability1, false, employeeCount); employeeCount++; employeeList.Add(zachadams); employeeList.Add(nichadams); employeeList.Add(remibarron); employeeList.Add(scottbigler); employeeList.Add(jakebarton); employeeList.Add(ryanegan); employeeList.Add(peterwallace); employeeList.Add(garylowe); employeeList.Add(loganfrerer); employeeList.Add(lexibelle); int zach = zachadams.getBlocks(); int scott = scottbigler.getBlocks(); Schedule schedule1 = new Schedule(openHours, maxShift, maxBreak, employeeList); ScheduleGreed scheduleGreed1 = new ScheduleGreed(schedule1); Console.Out.WriteLine(scheduleGreed1.makeSchedule(0, 0)); //ScheduleMaker scheduleMaker1 = new ScheduleMaker(schedule1, tw); //scheduleMaker1.makeSchedule(0, 0); //tw.Write(scheduleMaker1.makeSchedule(0, 22)); //Console.Out.WriteLine(scheduleMaker1.makeSchedule(0, 23)); //tw.Close(); while(true) { } }
public String makeSchedule(int day, int block) { // Create a list of employees sorted by the size of their availability blocks. // So if they have a large availability, they'll be added to the schedule last // and essentially given the worst schedule. X_x List <Employee> empDemand = new List <Employee>(); List <Employee> tempEmp = new List <Employee>(); foreach (Employee e in schedule.employeeList) { tempEmp.Add(e); } for (int i = 0; i < schedule.employeeList.Count; i++) { Employee lowest = new Employee(); int j = 0; foreach (Employee e in tempEmp) { if (j == 0) { lowest = e; } else if (e.getBlocks() < lowest.getBlocks()) { lowest = e; } j++; } empDemand.Add(lowest); tempEmp.Remove(lowest); } // Now it goes through the sorted empDemand and adds the employees to the schedule where they fit // PROVIDED that their max hours isn't met for that day. After the day, the max hours is reset. int countBreak = 0; bool startedWork = false; bool alreadyWorked = false; foreach (Employee e in empDemand) { for (int i = 0; i < schedule.finalSchedule.Length; i++) { for (int j = 0; j < schedule.finalSchedule[i].Length; j++) { if (schedule.openHours[i][j] == 1 && e.availability[i][j] == 1 && schedule.finalSchedule[i][j].Count < 3 && e.hoursAvTotal != 0 && alreadyWorked == false) { schedule.finalSchedule[i][j].Add(e); e.hoursAvTotal--; startedWork = true; } else if (startedWork == true) { countBreak++; } if (countBreak > 1) { alreadyWorked = true; } } e.hoursAvTotal = 7; startedWork = false; alreadyWorked = false; countBreak = 0; } } return(schedule.printSchedule()); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); // Create a writer and open the file //TextWriter tw = new StreamWriter("C:/schedule.txt"); // Create several arrays, days (ever used?), schedule, and openHours. int[][] days = new int[7][]; for (int i = 0; i < days.Length; i++) { days[i] = new int[24]; } int[][] schedule = new int[7][]; for (int i = 0; i < days.Length; i++) { schedule[i] = new int[24]; } int[][] openHours = new int[7][]; for (int i = 0; i < days.Length; i++) { openHours[i] = new int[24]; } List <Employee> employeeList = new List <Employee>(); // Input variables for open/close hours int openSun = 12; int closeSun = 24; int openMon = 7; int closeMon = 24; int openTue = 7; int closeTue = 24; int openWed = 7; int closeWed = 24; int openThu = 7; int closeThu = 24; int openFri = 7; int closeFri = 24; int openSat = 9; int closeSat = 18; // Employee availability times. // Input variables for employee 1 [morning guy] int emp1Sun1 = 0; int emp1Sun2 = 0; int emp1Mon1 = 7; int emp1Mon2 = 14; int emp1Tue1 = 7; int emp1Tue2 = 14; int emp1Wed1 = 7; int emp1Wed2 = 14; int emp1Thu1 = 7; int emp1Thu2 = 14; int emp1Fri1 = 7; int emp1Fri2 = 12; int emp1Sat1 = 0; int emp1Sat2 = 0; // Input variables for employee 3 [night guy] int emp3Sun1 = 14; int emp3Sun2 = 24; int emp3Mon1 = 14; int emp3Mon2 = 24; int emp3Tue1 = 14; int emp3Tue2 = 24; int emp3Wed1 = 14; int emp3Wed2 = 24; int emp3Thu1 = 14; int emp3Thu2 = 24; int emp3Fri1 = 14; int emp3Fri2 = 24; int emp3Sat1 = 0; int emp3Sat2 = 0; // Input variables for employee 5 [weekend mix guy] int emp5Sun1 = 7; int emp5Sun2 = 24; int emp5Mon1 = 5; int emp5Mon2 = 16; int emp5Tue1 = 5; int emp5Tue2 = 15; int emp5Wed1 = 1; int emp5Wed2 = 12; int emp5Thu1 = 1; int emp5Thu2 = 12; int emp5Fri1 = 1; int emp5Fri2 = 12; int emp5Sat1 = 7; int emp5Sat2 = 24; int maxShift = 10; int maxBreak = 1; //Make openHours array reflect input open hours variables. for (int i = 0; i < openHours[0].Length; i++) { if (i >= (openSun - 1) && i <= closeSun - 1) { openHours[0][i] = 1; } if (i >= (openMon - 1) && i <= closeMon - 1) { openHours[1][i] = 1; } if (i >= (openTue - 1) && i <= closeTue - 1) { openHours[2][i] = 1; } if (i >= (openWed - 1) && i <= closeWed - 1) { openHours[3][i] = 1; } if (i >= (openThu - 1) && i <= closeThu) { openHours[4][i] = 1; } if (i >= (openFri - 1) && i <= closeFri) { openHours[5][i] = 1; } if (i >= (openSat - 1) && i <= closeSat) { openHours[6][i] = 1; } } // Create availability for employee int[][] availability1 = new int[7][]; for (int i = 0; i < availability1.Length; i++) { availability1[i] = new int[24]; } int[][] availability2 = new int[7][]; for (int i = 0; i < availability2.Length; i++) { availability2[i] = new int[24]; } int[][] availability3 = new int[7][]; for (int i = 0; i < availability3.Length; i++) { availability3[i] = new int[24]; } int[][] availability4 = new int[7][]; for (int i = 0; i < availability4.Length; i++) { availability4[i] = new int[24]; } int[][] availability5 = new int[7][]; for (int i = 0; i < availability5.Length; i++) { availability5[i] = new int[24]; } //Make openHours array reflect input open hours variables. for (int i = 0; i < availability1[0].Length; i++) { if (i >= (emp1Sun1 - 1) && i <= emp1Sun2 - 1) { availability1[0][i] = 1; } if (i >= (emp1Mon1 - 1) && i <= emp1Mon2 - 1) { availability1[1][i] = 1; } if (i >= (emp1Tue1 - 1) && i <= emp1Tue2 - 1) { availability1[2][i] = 1; } if (i >= (emp1Wed1 - 1) && i <= emp1Wed2 - 1) { availability1[3][i] = 1; } if (i >= (emp1Thu1 - 1) && i <= emp1Thu2) { availability1[4][i] = 1; } if (i >= (emp1Fri1 - 1) && i <= emp1Fri2) { availability1[5][i] = 1; } if (i >= (emp1Sat1 - 1) && i <= emp1Sat2) { availability1[6][i] = 1; } } for (int i = 0; i < availability2[0].Length; i++) { if (i >= (emp3Sun1 - 1) && i <= emp3Sun2 - 1) { availability2[0][i] = 1; } if (i >= (emp3Mon1 - 1) && i <= emp3Mon2 - 1) { availability2[1][i] = 1; } if (i >= (emp3Tue1 - 1) && i <= emp3Tue2 - 1) { availability2[2][i] = 1; } if (i >= (emp3Wed1 - 1) && i <= emp3Wed2 - 1) { availability2[3][i] = 1; } if (i >= (emp3Thu1 - 1) && i <= emp3Thu2) { availability2[4][i] = 1; } if (i >= (emp3Fri1 - 1) && i <= emp3Fri2) { availability2[5][i] = 1; } if (i >= (emp3Sat1 - 1) && i <= emp3Sat2) { availability2[6][i] = 1; } } for (int i = 0; i < availability3[0].Length; i++) { if (i >= (emp5Sun1 - 1) && i <= emp5Sun2 - 1) { availability3[0][i] = 1; } if (i >= (emp5Mon1 - 1) && i <= emp5Mon2 - 1) { availability3[1][i] = 1; } if (i >= (emp5Tue1 - 1) && i <= emp5Tue2 - 1) { availability3[2][i] = 1; } if (i >= (emp5Wed1 - 1) && i <= emp5Wed2 - 1) { availability3[3][i] = 1; } if (i >= (emp5Thu1 - 1) && i <= emp5Thu2) { availability3[4][i] = 1; } if (i >= (emp5Fri1 - 1) && i <= emp5Fri2) { availability3[5][i] = 1; } if (i >= (emp5Sat1 - 1) && i <= emp5Sat2) { availability3[6][i] = 1; } } for (int i = 0; i < availability4[0].Length; i++) { if (i >= (15) && i <= 25) { availability4[0][i] = 1; } if (i >= (18) && i <= 25) { availability4[1][i] = 1; } if (i >= (18) && i <= 25) { availability4[2][i] = 1; } if (i >= (18) && i <= 25) { availability4[3][i] = 1; } if (i >= (0) && i <= 0) { availability4[4][i] = 1; } if (i >= (16) && i <= 24) { availability4[5][i] = 1; } if (i >= (0) && i <= 0) { availability4[6][i] = 1; } } for (int i = 0; i < availability5[0].Length; i++) { if (i >= (11) && i <= 24) { availability5[0][i] = 1; } if (i >= (10) && i <= 16) { availability5[1][i] = 1; } if (i >= (16) && i <= 20) { availability5[2][i] = 1; } if (i >= (10) && i <= 18) { availability5[3][i] = 1; } if (i >= (6) && i <= 24) { availability5[4][i] = 1; } if (i >= (6) && i <= 24) { availability5[5][i] = 1; } if (i >= (0) && i <= 24) { availability5[6][i] = 1; } } int employeeCount = 0; Employee zachadams = new Employee("Zach Adams", 7, availability3, false, employeeCount); Employee nichadams = new Employee("Nich Adams", 7, availability1, false, employeeCount); Employee remibarron = new Employee("Remi Barron", 7, availability3, false, employeeCount); Employee scottbigler = new Employee("Scott Bigler", 14, availability2, false, employeeCount); Employee jakebarton = new Employee("Jake Barton", 7, availability1, false, employeeCount); Employee ryanegan = new Employee("Ryan Egan", 7, availability4, false, employeeCount); Employee garylowe = new Employee("Gary Lowe", 7, availability2, false, employeeCount); Employee loganfrerer = new Employee("Logan Frerer", 7, availability5, false, employeeCount); Employee lexibelle = new Employee("Lexi Belle", 7, availability2, false, employeeCount); Employee peterwallace = new Employee("Peter Wallace", 14, availability1, false, employeeCount); employeeCount++; employeeList.Add(zachadams); employeeList.Add(nichadams); employeeList.Add(remibarron); employeeList.Add(scottbigler); employeeList.Add(jakebarton); employeeList.Add(ryanegan); employeeList.Add(peterwallace); employeeList.Add(garylowe); employeeList.Add(loganfrerer); employeeList.Add(lexibelle); int zach = zachadams.getBlocks(); int scott = scottbigler.getBlocks(); Schedule schedule1 = new Schedule(openHours, maxShift, maxBreak, employeeList); ScheduleGreed scheduleGreed1 = new ScheduleGreed(schedule1); Console.Out.WriteLine(scheduleGreed1.makeSchedule(0, 0)); //ScheduleMaker scheduleMaker1 = new ScheduleMaker(schedule1, tw); //scheduleMaker1.makeSchedule(0, 0); //tw.Write(scheduleMaker1.makeSchedule(0, 22)); //Console.Out.WriteLine(scheduleMaker1.makeSchedule(0, 23)); //tw.Close(); while (true) { } }
public String makeSchedule(int day, int block) { // Create a list of employees sorted by the size of their availability blocks. // So if they have a large availability, they'll be added to the schedule last // and essentially given the worst schedule. X_x List<Employee>empDemand = new List<Employee>(); List<Employee>tempEmp = new List<Employee>(); foreach (Employee e in schedule.employeeList) { tempEmp.Add(e); } for (int i = 0; i < schedule.employeeList.Count; i++) { Employee lowest = new Employee(); int j = 0; foreach (Employee e in tempEmp) { if (j == 0) { lowest = e; } else if (e.getBlocks() < lowest.getBlocks()) { lowest = e; } j++; } empDemand.Add(lowest); tempEmp.Remove(lowest); } // Now it goes through the sorted empDemand and adds the employees to the schedule where they fit // PROVIDED that their max hours isn't met for that day. After the day, the max hours is reset. int countBreak = 0; bool startedWork = false; bool alreadyWorked = false; foreach (Employee e in empDemand) { for (int i = 0; i < schedule.finalSchedule.Length; i++) { for (int j = 0; j < schedule.finalSchedule[i].Length; j++) { if (schedule.openHours[i][j] == 1 && e.availability[i][j] == 1 && schedule.finalSchedule[i][j].Count < 3 && e.hoursAvTotal != 0 && alreadyWorked == false) { schedule.finalSchedule[i][j].Add(e); e.hoursAvTotal--; startedWork = true; } else if (startedWork == true) { countBreak++; } if (countBreak > 1) { alreadyWorked = true; } } e.hoursAvTotal = 7; startedWork = false; alreadyWorked = false; countBreak = 0; } } return schedule.printSchedule(); }