private void loadScenesFromTrello() { TrelloSettings trelloSettings = ProjectSettings.Instance.TrelloSettings; foreach (string branchName in ProjectSettings.Instance.Branches) { List <object> collection = TrelloAPI.Instance.GetChecklistsFrom(ProjectSettings.Instance.TrelloSettings.CardId); string id = TrelloAPI.Instance.GetIdFromElement(branchName, collection); if (string.IsNullOrEmpty(id)) { id = TrelloAPI.Instance.CreateChecklist(branchName); } BranchScenes branchScene = new BranchScenes(id); scenesPerBranch.Add(branchName, branchScene); List <object> checkItems = TrelloAPI.Instance.GetCheckItemsFrom(id); foreach (object checkItem in checkItems) { Dictionary <string, object> checkItemInfo = checkItem as Dictionary <string, object>; bool sceneBlocked = checkItemInfo["state"].Equals("complete"); string sceneName = checkItemInfo["name"] as string; string owner = string.Empty; if (sceneBlocked) { string[] parsedCheckItemName = sceneName.Split(new string[] { " - " }, System.StringSplitOptions.RemoveEmptyEntries); owner = parsedCheckItemName[1]; sceneName = parsedCheckItemName[0]; } branchScene.AddScene(new Scene(sceneName, CurrentBranch, checkItemInfo["id"] as string, sceneBlocked, owner)); } } }
public ReadOnlyCollection <Scene> LoadScenes() { scenesPerBranch.Clear(); TrelloSettings trelloSettings = ProjectSettings.Instance.TrelloSettings; if (trelloSettings.Initialized) { loadScenesFromTrello(); string[] scenesIds = AssetDatabase.FindAssets("t:scene", new string[] { ProjectSettings.Instance.ScenesFolderPath }); foreach (string sceneId in scenesIds) { AddScene(AssetDatabase.GUIDToAssetPath(sceneId)); } } return(Scenes); }